open_toontown_panda3d/panda/src/grutil/lineSegs.I

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// Filename: lineSegs.I
// Created by: drose (24May00)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point() {
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point(const LVecBase3f &point, const Colorf &color) :
_point(point[0], point[1], point[2]),
_color(color)
{
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE LineSegs::Point::
Point(const LineSegs::Point &copy) :
_point(copy._point),
_color(copy._color)
{
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::Point::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::Point::
operator = (const LineSegs::Point &copy) {
_point = copy._point;
_color = copy._color;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_color
// Access: Public
// Description: Establishes the color that will be assigned to all
// vertices created by future calls to move_to() and
// draw_to().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_color(float r, float g, float b, float a) {
_color.set(r, g, b, a);
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_color
// Access: Public
// Description: Establishes the color that will be assigned to all
// vertices created by future calls to move_to() and
// draw_to().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_color(const Colorf &color) {
_color = color;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_thickness
// Access: Public
// Description: Establishes the line thickness or point size in
// pixels that will be assigned to all lines and points
// created by future calls to create().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_thickness(float thick) {
_thick = thick;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::move_to
// Access: Public
// Description: Moves the pen to the given point without drawing a
// line. When followed by draw_to(), this marks the
// first point of a line segment; when followed by
// move_to() or create(), this creates a single point.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
move_to(float x, float y, float z) {
move_to(Vertexf(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::draw_to
// Access: Public
// Description: Draws a line segment from the pen's last position
// (the last call to move_to or draw_to) to the
// indicated point. move_to() and draw_to() only update
// tables; the actual drawing is performed when create()
// is called.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
draw_to(float x, float y, float z) {
draw_to(Vertexf(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::create
// Access: Public
// Description: Creates a new GeomNode that will render the series of
// line segments and points described via calls to
// move_to() and draw_to(). The lines and points are
// created with the color and thickness established by
// calls to set_color() and set_thick().
//
// If frame_accurate is true, the line segments will be
// created as a frame-accurate index, so that later
// calls to set_vertex or set_vertex_color will be
// visually correct.
////////////////////////////////////////////////////////////////////
INLINE GeomNode *LineSegs::
create(bool frame_accurate) {
GeomNode *gnode = new GeomNode;
return create(gnode, frame_accurate);
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::get_num_vertices
// Access: Public
// Description: Returns the total number of line segment and point
// vertices generated by the last call to create(). The
// positions of these vertices may be read and adjusted
// through get_vertex() and set_vertex().
////////////////////////////////////////////////////////////////////
INLINE int LineSegs::
get_num_vertices() const {
return _created_verts.size();
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::get_vertex
// Access: Public
// Description: Returns the nth point or vertex of the line segment
// sequence generated by the last call to create(). The
// first move_to() generates vertex 0; subsequent
// move_to() and draw_to() calls generate consecutively
// higher vertex numbers.
////////////////////////////////////////////////////////////////////
INLINE Vertexf LineSegs::
get_vertex(int vertex) const {
nassertr(vertex >= 0 && vertex < (int)_created_verts.size(),
Vertexf(0.0, 0.0, 0.0));
return _created_verts[vertex];
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex
// Access: Public
// Description: Moves the nth point or vertex of the line segment
// sequence generated by the last call to create(). The
// first move_to() generates vertex 0; subsequent
// move_to() and draw_to() calls generate consecutively
// higher vertex numbers.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex(int vertex, const Vertexf &vert) {
nassertv(vertex >= 0 && vertex < (int)_created_verts.size());
_created_verts[vertex] = vert;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex
// Access: Public
// Description: Moves the nth point or vertex of the line segment
// sequence generated by the last call to create(). The
// first move_to() generates vertex 0; subsequent
// move_to() and draw_to() calls generate consecutively
// higher vertex numbers.
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex(int vertex, float x, float y, float z) {
set_vertex(vertex, Vertexf(x, y, z));
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::get_vertex_color
// Access: Public
// Description: Returns the color of the nth point or vertex/
////////////////////////////////////////////////////////////////////
INLINE Colorf LineSegs::
get_vertex_color(int vertex) const {
nassertr(vertex >= 0 && vertex < (int)_created_colors.size(),
Colorf(0.0, 0.0, 0.0, 0.0));
return _created_colors[vertex];
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex_color
// Access: Public
// Description: Changes the vertex color of the nth point or vertex.
// See set_vertex().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex_color(int vertex, const Colorf &color) {
nassertv(vertex >= 0 && vertex < (int)_created_verts.size());
_created_colors[vertex] = color;
}
////////////////////////////////////////////////////////////////////
// Function: LineSegs::set_vertex_color
// Access: Public
// Description: Changes the vertex color of the nth point or vertex.
// See set_vertex().
////////////////////////////////////////////////////////////////////
INLINE void LineSegs::
set_vertex_color(int vertex, float r, float g, float b, float a) {
set_vertex_color(vertex, Colorf(r, g, b, a));
}