open_toontown_panda3d/panda/src/particlesystem/baseParticleEmitter.h

71 lines
2.2 KiB
C++

// Filename: baseParticleEmitter.h
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLEEMITTER_H
#define BASEPARTICLEEMITTER_H
#include <pandabase.h>
#include <referenceCount.h>
#include <luse.h>
#include "particleCommonFuncs.h"
#include <mathNumbers.h>
////////////////////////////////////////////////////////////////////
// Class : BaseParticleEmitter
// Description : Describes a physical region in space in which
// particles are randomly generated.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticleEmitter : public ReferenceCount {
PUBLISHED:
enum emissionType {
ET_EXPLICIT, // all particles are emitted in parallel along the same vector
ET_RADIATE, // all particles radiate away from a single point
ET_CUSTOM // particle launch vectors are dependent on particular derived emitter
};
virtual ~BaseParticleEmitter(void);
virtual BaseParticleEmitter *make_copy(void) = 0;
void generate(LPoint3f& pos, LVector3f& vel);
INLINE void set_emission_type(emissionType et);
INLINE void set_amplitude(float a);
INLINE void set_amplitude_spread(float as);
INLINE void set_offset_force(const LVector3f& of); // this is a constant force applied to all particles
INLINE void set_explicit_launch_vector(const LVector3f& elv);
INLINE void set_radiate_origin(const LPoint3f& ro);
INLINE emissionType get_emission_type(void) const;
INLINE float get_amplitude(void) const;
INLINE float get_amplitude_spread(void) const;
INLINE LVector3f get_offset_force(void) const;
INLINE LVector3f get_explicit_launch_vector(void) const;
INLINE LPoint3f get_radiate_origin(void) const;
protected:
BaseParticleEmitter(void);
BaseParticleEmitter(const BaseParticleEmitter &copy);
emissionType _emission_type;
LVector3f _explicit_launch_vector;
LPoint3f _radiate_origin;
float _amplitude;
float _amplitude_spread;
private:
// these should be called in sequence (pos, then vel)
virtual void assign_initial_position(LPoint3f& pos) = 0;
virtual void assign_initial_velocity(LVector3f& vel) = 0;
LVector3f _offset_force;
};
#include "baseParticleEmitter.I"
#endif // BASEPARTICLEEMITTER_H