open_toontown_panda3d/panda/src/particlesystem/baseParticle.h

75 lines
2.0 KiB
C++

// Filename: baseParticle.h
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLE_H
#define BASEPARTICLE_H
#include "pandabase.h"
#include "physicsObject.h"
////////////////////////////////////////////////////////////////////
// Class : BaseParticle
// Description : An individual, physically-modelable particle
// abstract base class.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticle : public PhysicsObject {
public:
// local methods
INLINE void set_age(float age);
INLINE void set_lifespan(float lifespan);
INLINE void set_alive(bool alive);
INLINE void set_index(int index);
INLINE float get_age() const;
INLINE float get_lifespan() const;
INLINE bool get_alive() const;
INLINE int get_index() const;
INLINE float get_parameterized_age() const;
INLINE float get_parameterized_vel() const;
// child methods
virtual void init() = 0;
virtual void die() = 0;
virtual void update() = 0;
// for spriteParticleRenderer
virtual float get_theta() const;
// from PhysicsObject
virtual PhysicsObject *make_copy() const = 0;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
protected:
BaseParticle(float lifespan = 1.0f, bool alive = false);
BaseParticle(const BaseParticle &copy);
virtual ~BaseParticle();
private:
// NOTE: age and lifespan are in seconds.
float _age;
float _lifespan;
bool _alive;
int _index;
LPoint3f _last_position;
};
#include "baseParticle.I"
#endif // BASEPARTICLE_H