open_toontown_panda3d/panda/src/physx/physxBoxShape.h

80 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxBoxShape.h
* @author enn0x
* @date 2009-09-16
*/
#ifndef PHYSXBOXSHAPE_H
#define PHYSXBOXSHAPE_H
#include "pandabase.h"
#include "luse.h"
#include "physxShape.h"
#include "physx_includes.h"
class PhysxBoxShapeDesc;
/**
* A box shaped collision detection primitive. Each shape is owned by the
* actor which it is attached to.
*
* An instance can be created by calling the createShape() method of the
* PhysxActor object that will own it, with a PhysxBoxShapeDesc object as the
* parameter, or by adding the shape descriptor to the PhysxActorDesc class
* before creating the actor.
*
* The shape is deleted by calling release() on the shape itself.
*/
class EXPCL_PANDAPHYSX PhysxBoxShape : public PhysxShape {
PUBLISHED:
INLINE PhysxBoxShape();
INLINE ~PhysxBoxShape();
void save_to_desc(PhysxBoxShapeDesc &shapeDesc) const;
void set_dimensions(const LVector3f &dimensions);
LVector3f get_dimensions() const;
public:
INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
void link(NxShape *shapePtr);
void unlink();
private:
NxBoxShape *_ptr;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxShape::init_type();
register_type(_type_handle, "PhysxBoxShape",
PhysxShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxBoxShape.I"
#endif // PHYSXBOXSHAPE_H