open_toontown_panda3d/panda/src/physx/physxCapsuleController.h

81 lines
2.0 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physxCapsuleController.h
* @author enn0x
* @date 2009-09-24
*/
#ifndef PHYSXCAPSULECONTROLLER_H
#define PHYSXCAPSULECONTROLLER_H
#include "pandabase.h"
#include "luse.h"
#include "physxController.h"
#include "physx_includes.h"
/**
* A capsule character controller.
*
* The capsule is defined as a position, a vertical height, and a radius. The
* height is the same height as for PhysxCapsuleShape objects, i.e. the
* distance between the two sphere centers at the end of the capsule. In
* other words:
*
* p = pos (returned by controller) h = height r = radius
*
* p = center of capsule top sphere center = p.y + h*0.5 bottom sphere center
* = p.y - h*0.5 top capsule point = p.y + h*0.5 + r bottom capsule point =
* p.y - h*0.5 - r
*/
class EXPCL_PANDAPHYSX PhysxCapsuleController : public PhysxController {
PUBLISHED:
INLINE PhysxCapsuleController();
INLINE ~PhysxCapsuleController();
void set_radius(float radius);
void set_height(float height);
float get_radius() const;
float get_height() const;
public:
INLINE NxController *ptr() const { return (NxController *)_ptr; };
void link(NxController *controllerPtr);
void unlink();
private:
NxCapsuleController *_ptr;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxController::init_type();
register_type(_type_handle, "PhysxCapsuleController",
PhysxController::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxCapsuleController.I"
#endif // PHYSXCAPSULECONTROLLER_H