open_toontown_panda3d/panda/src/gobj/bufferContextChain.cxx

78 lines
2.6 KiB
C++
Executable File

// Filename: bufferContextChain.cxx
// Created by: drose (16Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "bufferContextChain.h"
#include "bufferContext.h"
#include "indent.h"
////////////////////////////////////////////////////////////////////
// Function: BufferContextChain::get_first
// Access: Public
// Description: Returns the first BufferContext object stored in the
// tracker. You can walk through the entire list of
// objects stored on the tracker by calling get_next()
// on each returned object, until the return value is
// NULL.
////////////////////////////////////////////////////////////////////
BufferContext *BufferContextChain::
get_first() {
// This method is declared non-inline so we can include
// bufferContext.h, which is necessary for proper downcasting of the
// _next pointer.
if (_next == this) {
return NULL;
}
return (BufferContext *)_next;
}
////////////////////////////////////////////////////////////////////
// Function: BufferContextChain::take_from
// Access: Public
// Description: Moves all of the BufferContexts from the other
// tracker onto this one.
////////////////////////////////////////////////////////////////////
void BufferContextChain::
take_from(BufferContextChain &other) {
_total_size += other._total_size;
_count += other._count;
other._total_size = 0;
other._count = 0;
LinkedListNode *llnode = other._next;
while (llnode != &other) {
nassertv(((BufferContext *)llnode)->_owning_chain == &other);
((BufferContext *)llnode)->_owning_chain = this;
llnode = ((BufferContext *)llnode)->_next;
}
take_list_from(&other);
}
////////////////////////////////////////////////////////////////////
// Function: BufferContextChain::write
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void BufferContextChain::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< _count << " objects, consuming " << _total_size << " bytes:\n";
LinkedListNode *llnode = _next;
while (llnode != this) {
((BufferContext *)llnode)->write(out, indent_level + 2);
llnode = ((BufferContext *)llnode)->_next;
}
}