open_toontown_panda3d/panda/src/physics/linearControlForce.h

76 lines
2.4 KiB
C++
Executable File

// Filename: linearControlForce.h
// Created by: Dave Schuyler (2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARCONTROLFORCE_H
#define LINEARCONTROLFORCE_H
#include "linearForce.h"
////////////////////////////////////////////////////////////////
// Class : LinearControlForce
// Description : Simple directed vector force. This force is
// different from the others in that it can be
// global and still only affect a single object.
// That might not make sense for a physics simulation,
// but it's very handy for a game. I.e. this is
// the force applied by user on the selected object.
////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearControlForce : public LinearForce {
PUBLISHED:
LinearControlForce(const PhysicsObject *po = 0, float a = 1.0f,
bool mass = false);
LinearControlForce(const LinearControlForce &copy);
virtual ~LinearControlForce();
INLINE void clear_physics_object();
INLINE void set_physics_object(const PhysicsObject *po);
INLINE CPT(PhysicsObject) get_physics_object() const;
INLINE void set_vector(const LVector3f& v);
INLINE void set_vector(float x, float y, float z);
INLINE LVector3f get_local_vector() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, unsigned int indent=0) const;
private:
CPT(PhysicsObject) _physics_object;
LVector3f _fvec;
virtual LinearForce *make_copy();
virtual LVector3f get_child_vector(const PhysicsObject *po);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearControlForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearControlForce.I"
#endif // LINEARCONTROLFORCE_H