open_toontown_panda3d/panda/src/physics/linearForce.cxx

121 lines
3.7 KiB
C++

// Filename: linearForce.cxx
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearForce.h"
TypeHandle LinearForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearForce
// Access : Protected
// Description : Default/component-based constructor
////////////////////////////////////////////////////////////////////
LinearForce::
LinearForce(float a, bool mass) :
BaseForce(true),
_amplitude(a), _mass_dependent(mass),
_x_mask(true), _y_mask(true), _z_mask(true) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearForce
// Access : Protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearForce::
LinearForce(const LinearForce& copy) :
BaseForce(copy) {
_amplitude = copy._amplitude;
_mass_dependent = copy._mass_dependent;
_x_mask = copy._x_mask;
_y_mask = copy._y_mask;
_z_mask = copy._z_mask;
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearForce
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
LinearForce::
~LinearForce() {
}
////////////////////////////////////////////////////////////////////
// Function : get_vector
// Access : Public
////////////////////////////////////////////////////////////////////
LVector3f LinearForce::
get_vector(const PhysicsObject *po) {
LVector3f child_vector = get_child_vector(po) * _amplitude;
nassertr(!child_vector.is_nan(), LVector3f::zero());
if (_x_mask == false)
child_vector[0] = 0.0f;
if (_y_mask == false)
child_vector[1] = 0.0f;
if (_z_mask == false)
child_vector[2] = 0.0f;
return child_vector;
}
////////////////////////////////////////////////////////////////////
// Function : is_linear
// Access : Public
////////////////////////////////////////////////////////////////////
bool LinearForce::
is_linear() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearForce (id "<<this<<")";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearForce (id "<<this<<")\n";
out.width(indent+2); out<<""; out<<"_amplitude "<<_amplitude<<"\n";
out.width(indent+2); out<<""; out<<"_mass_dependent "<<_mass_dependent<<"\n";
out.width(indent+2); out<<""; out<<"_x_mask "<<_x_mask<<"\n";
out.width(indent+2); out<<""; out<<"_y_mask "<<_y_mask<<"\n";
out.width(indent+2); out<<""; out<<"_z_mask "<<_z_mask<<"\n";
BaseForce::write(out, indent+2);
#endif //] NDEBUG
}