open_toontown_panda3d/panda/src/physics/physicsManager.I

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// Filename: physicsManager.I
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : attach_physical
// Access : Public
// Description : Registers a Physical class with the manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
attach_physical(Physical *p) {
nassertv(p && p->_physics_manager == NULL);
p->_physics_manager = this;
PhysicalsVector::iterator found;
found = find(_physicals.begin(), _physicals.end(), p);
if (found == _physicals.end()) {
_physicals.push_back(p);
}
}
////////////////////////////////////////////////////////////////////
// Function : attach_linear_force
// Access : Public
// Description : Adds a global linear force to the physics manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
add_linear_force(LinearForce *f) {
nassertv(f);
LinearForceVector::iterator found;
PT(LinearForce) ptlf = f;
found = find(_linear_forces.begin(), _linear_forces.end(), ptlf);
if (found == _linear_forces.end()) {
_linear_forces.push_back(f);
}
}
////////////////////////////////////////////////////////////////////
// Function : attach_physicalnode
// Access : Public
// Description : Please call attach_physical_node instead.
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
attach_physicalnode(PhysicalNode *p) {
cerr<<"attach_physicalnode (aka attachPhysicalnode) has been"
<<"replaced with attach_physical_node (aka attachPhysicalNode)."
<<" Please change the spelling of the function in your code."
<<endl;
attach_physical_node(p);
}
////////////////////////////////////////////////////////////////////
// Function : attach_physical_node
// Access : Public
// Description : Registers a physicalnode with the manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
attach_physical_node(PhysicalNode *p) {
nassertv(p);
for (int i = 0; i < p->get_num_physicals(); ++i) {
attach_physical(p->get_physical(i));
}
}
////////////////////////////////////////////////////////////////////
// Function : clear_linear_forces
// Access : Public
// Description : Resets the physics manager force vector
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
clear_linear_forces() {
_linear_forces.erase(_linear_forces.begin(), _linear_forces.end());
}
////////////////////////////////////////////////////////////////////
// Function : attach_angular_force
// Access : Public
// Description : Adds a global angular force to the physics manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
add_angular_force(AngularForce *f) {
nassertv(f);
AngularForceVector::iterator found;
PT(AngularForce) ptaf = f;
found = find(_angular_forces.begin(), _angular_forces.end(), ptaf);
if (found == _angular_forces.end())
_angular_forces.push_back(f);
}
////////////////////////////////////////////////////////////////////
// Function : clear_angular_forces
// Access : Public
// Description : Resets the physics manager force vector
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
clear_angular_forces() {
_angular_forces.erase(_angular_forces.begin(), _angular_forces.end());
}
////////////////////////////////////////////////////////////////////
// Function : clear_physicals
// Access : Public
// Description : Resets the physics manager objects vector
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
clear_physicals() {
_physicals.erase(_physicals.begin(), _physicals.end());
}
////////////////////////////////////////////////////////////////////
// Function : set_viscosity
// Access : Public
// Description : Set the global viscosity.
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
set_viscosity(float viscosity) {
_viscosity=viscosity;
}
////////////////////////////////////////////////////////////////////
// Function : get_viscosity
// Access : Public
// Description : Get the global viscosity.
////////////////////////////////////////////////////////////////////
INLINE float PhysicsManager::
get_viscosity() const {
return _viscosity;
}
////////////////////////////////////////////////////////////////////
// Function : attach_linear_integrator
// Access : Public
// Description : Hooks a linear integrator into the manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
attach_linear_integrator(LinearIntegrator *i) {
nassertv(i);
_linear_integrator = i;
}
////////////////////////////////////////////////////////////////////
// Function : attach_angular_integrator
// Access : Public
// Description : Hooks an angular integrator into the manager
////////////////////////////////////////////////////////////////////
INLINE void PhysicsManager::
attach_angular_integrator(AngularIntegrator *i) {
nassertv(i);
_angular_integrator = i;
}