open_toontown_panda3d/panda/src/windisplay/winGraphicsWindow.I

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// Filename: winGraphicsWindow.I
// Created by: drose (20Dec02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keypress
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keypress(ButtonHandle key, int x, int y, double time) {
_input_devices[0].set_pointer_in_window(x, y);
if (key != ButtonHandle::none()) {
_input_devices[0].button_down(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keyresume
// Access: Private
// Description: Indicates we detected a key was already down when the
// focus is restored to the window. Mainly useful for
// tracking the state of modifier keys.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keyresume(ButtonHandle key, double time) {
if (key != ButtonHandle::none()) {
_input_devices[0].button_resume_down(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::handle_keyrelease
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
handle_keyrelease(ButtonHandle key, double time) {
if (key != ButtonHandle::none()) {
_input_devices[0].button_up(key, time);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::translate_mouse
// Access: Private
// Description: Translates the mouse pixel coordinate (either x or y)
// as returned by the Windows message to the signed
// number expected by Panda.
////////////////////////////////////////////////////////////////////
INLINE int WinGraphicsWindow::
translate_mouse(int pos) const {
if (pos & 0x8000) {
pos -= 0x10000;
}
return pos;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::set_cursor_in_window
// Access: Private
// Description: Called during the window thread in response to the
// various Windows messages to indicate whether we
// believe the mouse is presently within the window's
// client rectangle or not. This in turn will determine
// whether we should call update_cursor_window() to hide
// or show the cursor (or otherwise change its
// properties) as it moves between the various
// GraphicsWindows that we control.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
set_cursor_in_window() {
if (_cursor_window != this) {
update_cursor_window(this);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::set_cursor_out_of_window
// Access: Private
// Description: Called during the window thread in response to the
// various Windows messages to indicate whether we
// believe the mouse is presently within the window's
// client rectangle or not. This in turn will determine
// whether we should call update_cursor_window() to hide
// or show the cursor (or otherwise change its
// properties) as it moves between the various
// GraphicsWindows that we control.
////////////////////////////////////////////////////////////////////
INLINE void WinGraphicsWindow::
set_cursor_out_of_window() {
if (_cursor_window == this) {
update_cursor_window(NULL);
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::get_message_time
// Access: Private, Static
// Description: May be called only during the servicing of a Windows
// message. This returns the time the message was added
// to the Windows message queue (as reported via
// GetMessageTime()), converted into global clock units.
////////////////////////////////////////////////////////////////////
INLINE double WinGraphicsWindow::
get_message_time() {
DWORD now_ticks = GetTickCount();
double now_time = ClockObject::get_global_clock()->get_real_time();
DWORD elapsed_ticks = now_ticks - GetMessageTime();
return now_time - (double)elapsed_ticks / 1000.0;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::get_ime_hwnd
// Access: Private
// Description: Return the IME_window handle if open
////////////////////////////////////////////////////////////////////
INLINE HWND WinGraphicsWindow::
get_ime_hwnd() {
if (_ime_active)
return _ime_hWnd;
else
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::WindowClass::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE WinGraphicsWindow::WindowClass::
WindowClass(const WindowProperties &props) :
_icon(0)
{
if (props.has_icon_filename()) {
_icon = get_icon(props.get_icon_filename());
}
}
////////////////////////////////////////////////////////////////////
// Function: WinGraphicsWindow::WindowClass::operator <
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool WinGraphicsWindow::WindowClass::
operator < (const WinGraphicsWindow::WindowClass &other) const {
return _icon < other._icon;
}