open_toontown_panda3d/panda/src/putil/nodePointerToBase.h

71 lines
2.2 KiB
C++

// Filename: nodePointerToBase.h
// Created by: drose (07May05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef NODEPOINTERTOBASE_H
#define NODEPOINTERTOBASE_H
#include "pandabase.h"
#include "pointerToVoid.h"
#include "nodeCachedReferenceCount.h"
#include "memoryUsage.h"
#include "config_express.h"
////////////////////////////////////////////////////////////////////
// Class : NodePointerToBase
// Description : This is similar to PointerToBase, but it manages
// objects of type NodeCachedReferenceCount, and it
// updates the node_ref_count instead of the regular
// ref_count. It is intended for use only in PandaNode,
// to hold a pointer to RenderState and TransformState,
// although it could be used by any object that wanted
// to maintain a separate reference count for reporting
// purposes.
////////////////////////////////////////////////////////////////////
template <class T>
class NodePointerToBase : public PointerToVoid {
public:
typedef T To;
protected:
INLINE NodePointerToBase(To *ptr);
INLINE NodePointerToBase(const NodePointerToBase<T> &copy);
INLINE ~NodePointerToBase();
void reassign(To *ptr);
INLINE void reassign(const NodePointerToBase<To> &copy);
// No assignment or retrieval functions are declared in
// NodePointerToBase, because we will have to specialize on const
// vs. non-const later.
PUBLISHED:
INLINE void clear();
void output(ostream &out) const;
};
template<class T>
INLINE ostream &operator <<(ostream &out, const NodePointerToBase<T> &pointer) {
pointer.output(out);
return out;
}
#include "nodePointerToBase.I"
#endif