61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
// Filename: lvector2_src.h
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// Created by: drose (08Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LVector2
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// Description : This is a two-component vector offset.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LVector2) : public FLOATNAME(LVecBase2) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LVector2)();
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INLINE_LINMATH FLOATNAME(LVector2)(const FLOATNAME(LVecBase2) ©);
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INLINE_LINMATH FLOATNAME(LVector2) &operator = (const FLOATNAME(LVecBase2) ©);
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INLINE_LINMATH FLOATNAME(LVector2) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector2)(FLOATTYPE x, FLOATTYPE y);
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INLINE_LINMATH static const FLOATNAME(LVector2) &zero();
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INLINE_LINMATH static const FLOATNAME(LVector2) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVector2) &unit_y();
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INLINE_LINMATH FLOATNAME(LVector2) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase2) operator + (const FLOATNAME(LVecBase2) &other) const;
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INLINE_LINMATH FLOATNAME(LVector2) operator + (const FLOATNAME(LVector2) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase2) operator - (const FLOATNAME(LVecBase2) &other) const;
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INLINE_LINMATH FLOATNAME(LVector2) operator - (const FLOATNAME(LVector2) &other) const;
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INLINE_LINMATH FLOATTYPE length() const;
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INLINE_LINMATH FLOATTYPE length_squared() const;
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INLINE_LINMATH bool normalize();
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INLINE_LINMATH FLOATNAME(LVector2) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVector2) operator / (FLOATTYPE scalar) const;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lvector2_src.I"
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