open_toontown_panda3d/panda/src/bullet/bulletBaseCharacterControll...

107 lines
2.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletBaseCharacterControllerNode.cxx
* @author enn0x
* @date 2010-11-21
*/
#include "bulletBaseCharacterControllerNode.h"
TypeHandle BulletBaseCharacterControllerNode::_type_handle;
/**
*
*/
BulletBaseCharacterControllerNode::
BulletBaseCharacterControllerNode(const char *name) : PandaNode(name) {
// Default collide mask
set_into_collide_mask(CollideMask::all_on());
}
/**
* Returns the subset of CollideMask bits that may be set for this particular
* type of PandaNode. For CharacterControllerNodes this returns all bits on.
*/
CollideMask BulletBaseCharacterControllerNode::
get_legal_collide_mask() const {
return CollideMask::all_on();
}
/**
* Returns true if it is generally safe to flatten out this particular kind of
* Node by duplicating instances, false otherwise (for instance, a Camera
* cannot be safely flattened, because the Camera pointer itself is
* meaningful).
*/
bool BulletBaseCharacterControllerNode::
safe_to_flatten() const {
return false;
}
/**
* Returns true if it is safe to automatically adjust the transform on this
* kind of node. Usually, this is only a bad idea if the user expects to find
* a particular transform on the node.
*
* ModelNodes with the preserve_transform flag set are presently the only
* kinds of nodes that should not have their transform even adjusted.
*/
bool BulletBaseCharacterControllerNode::
safe_to_modify_transform() const {
return false;
}
/**
* Returns true if it is generally safe to combine this particular kind of
* PandaNode with other kinds of PandaNodes of compatible type, adding
* children or whatever. For instance, an LODNode should not be combined with
* any other PandaNode, because its set of children is meaningful.
*/
bool BulletBaseCharacterControllerNode::
safe_to_combine() const {
return false;
}
/**
* Returns true if it is generally safe to combine the children of this
* PandaNode with each other. For instance, an LODNode's children should not
* be combined with each other, because the set of children is meaningful.
*/
bool BulletBaseCharacterControllerNode::
safe_to_combine_children() const {
return false;
}
/**
* Returns true if a flatten operation may safely continue past this node, or
* false if nodes below this node may not be molested.
*/
bool BulletBaseCharacterControllerNode::
safe_to_flatten_below() const {
return false;
}
/**
* Returns true if it is generally safe to transform this particular kind of
* Node by calling the xform() method, false otherwise. For instance, it's
* usually a bad idea to attempt to xform a Character.
*/
bool BulletBaseCharacterControllerNode::
safe_to_transform() const {
return false;
}