98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
// Filename: buttonNode.h
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// Created by: drose (31Dec69)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef BUTTONNODE_H
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#define BUTTONNODE_H
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#include <pandabase.h>
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#include "clientBase.h"
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#include "clientButtonDevice.h"
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#include <dataNode.h>
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#include <nodeAttributes.h>
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////////////////////////////////////////////////////////////////////
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// Class : ButtonNode
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// Description : This is the primary interface to on/off button
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// devices associated with a ClientBase. This creates a
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// node that connects to the named button device, if it
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// exists, and provides hooks to the user to read the
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// state of any of the sequentially numbered buttons
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// associated with that device.
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//
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// It also can associate an arbitrary ButtonHandle with
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// each button; when buttons are associated with
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// ButtonHandles, this node will put appropriate up and
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// down events on the data graph for each button state
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// change.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ButtonNode : public DataNode {
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PUBLISHED:
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ButtonNode(ClientBase *client, const string &device_name);
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virtual ~ButtonNode();
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INLINE bool is_valid() const;
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INLINE int get_num_buttons() const;
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INLINE void set_button_map(int index, ButtonHandle button);
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INLINE ButtonHandle get_button_map(int index) const;
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INLINE bool get_button_state(int index) const;
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INLINE bool is_button_known(int index) const;
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public:
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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////////////////////////////////////////////////////////////////////
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// From parent class DataNode
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////////////////////////////////////////////////////////////////////
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public:
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virtual void
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transmit_data(NodeAttributes &data);
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NodeAttributes _attrib;
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PT(ButtonEventDataAttribute) _button_events;
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// outputs
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static TypeHandle _button_events_type;
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private:
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PT(ClientButtonDevice) _button;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "buttonNode.I"
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#endif
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