49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Filename: vec4DataAttribute.cxx
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// Created by: jason (04Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "vec4DataAttribute.h"
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#include "vec4DataTransition.h"
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// Tell GCC that we'll take care of the instantiation explicitly here.
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#ifdef __GNUC__
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#pragma implementation
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#endif
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TypeHandle Vec4DataAttribute::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: Vec4DataAttribute::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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NodeAttribute *Vec4DataAttribute::
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make_copy() const {
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return new Vec4DataAttribute(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Vec4DataAttribute::make_initial
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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NodeAttribute *Vec4DataAttribute::
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make_initial() const {
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return new Vec4DataAttribute;
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}
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