open_toontown_panda3d/panda/src/tform/dataValve.h

145 lines
4.1 KiB
C++

// Filename: dataValve.h
// Created by: drose (05Feb01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DATAVALVE_H
#define DATAVALVE_H
#include "pandabase.h"
#include "dataNode.h"
#include "modifierButtons.h"
#include "referenceCount.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : DataValve
// Description : This DataNode can be used to selectively control
// which child node or nodes receive certain data graph
// events, based on the type of data and possibly on the
// combination of modifier buttons being held down by
// the user.
//
// It's particularly useful when used in conjunction
// with one or more Trackball interfaces, for instance,
// to move around various different objects according to
// the key combination being held down.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DataValve : public DataNode {
PUBLISHED:
DataValve(const string &name = "");
virtual ~DataValve();
// The Control is used extensively within the DataValve class to
// manage the data flow; see the comments on the Control
// constructor.
class EXPCL_PANDA Control : public ReferenceCount {
PUBLISHED:
INLINE Control();
INLINE void set_on();
INLINE void set_off();
INLINE void set_buttons(const ModifierButtons &mods);
bool is_on(const DataValve &valve) const;
void output(ostream &out) const;
private:
enum State {
S_on,
S_off,
S_buttons
};
State _state;
ModifierButtons _mods;
};
INLINE void set_default_control(Control *control);
INLINE Control *get_default_control() const;
void set_control(int child_index, Control *control);
void clear_control(int child_index);
bool has_control(int child_index) const;
Control *get_control(int child_index) const;
void set_fine_control(int child_index, TypeHandle data_type, Control *control);
void clear_fine_control(int child_index, TypeHandle data_type);
bool has_fine_control(int child_index, TypeHandle data_type) const;
Control *get_fine_control(int child_index, TypeHandle data_type) const;
INLINE void set_modifier_buttons(const ModifierButtons &mods);
INLINE const ModifierButtons &get_modifier_buttons() const;
public:
virtual void write(ostream &out, int indent_level = 0) const;
private:
void ensure_child_index(int child_index);
ModifierButtons _mods;
PT(Control) _default_control;
typedef pmap<TypeHandle, PT(Control) > FineControls;
class Child {
public:
PT(Control) _control;
FineControls _fine_controls;
};
typedef pvector<Child> Controls;
Controls _controls;
////////////////////////////////////////////////////////////////////
// From parent class DataNode
////////////////////////////////////////////////////////////////////
public:
virtual void
transmit_data(AllTransitionsWrapper &data);
virtual void
transmit_data_per_child(AllTransitionsWrapper &data, int child_index);
// inputs
static TypeHandle _button_events_type;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const DataValve::Control &control) {
control.output(out);
return out;
}
#include "dataValve.I"
#endif