open_toontown_panda3d/panda/src/chan/animBundleNode.h

82 lines
2.3 KiB
C++

// Filename: animBundleNode.h
// Created by: drose (06Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ANIMBUNDLENODE_H
#define ANIMBUNDLENODE_H
#include "pandabase.h"
#include "animBundle.h"
#include "pandaNode.h"
#include "dcast.h"
////////////////////////////////////////////////////////////////////
// Class : AnimBundleNode
// Description : This is a node that contains a pointer to an
// AnimBundle. Like PartBundleNode, it exists solely to
// make it easy to store AnimBundles in the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAN AnimBundleNode : public PandaNode {
PUBLISHED:
INLINE AnimBundleNode(const string &name, AnimBundle *bundle);
protected:
INLINE AnimBundleNode();
INLINE AnimBundleNode(const AnimBundleNode &copy);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_flatten() const;
PUBLISHED:
INLINE AnimBundle *get_bundle() const;
static AnimBundle *find_anim_bundle(PandaNode *root);
private:
PT(AnimBundle) _bundle;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "AnimBundleNode",
PandaNode::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animBundleNode.I"
#endif