open_toontown_panda3d/panda/src/chan/animChannel.cxx

59 lines
1.7 KiB
C++

// Filename: animChannel.cxx
// Created by: drose (11May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "animChannel.h"
#include "compose_matrix.h"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma implementation
#endif
////////////////////////////////////////////////////////////////////
// Function: ACMatrixSwitchType::output_value
// Access: Public, Static
// Description: Outputs a very brief description of a matrix.
////////////////////////////////////////////////////////////////////
void ACMatrixSwitchType::
output_value(ostream &out, const ACMatrixSwitchType::ValueType &value) {
LVecBase3 scale, shear, hpr, translate;
if (decompose_matrix(value, scale, shear, hpr, translate)) {
if (!scale.almost_equal(LVecBase3(1.0f, 1.0f, 1.0f))) {
if (IS_NEARLY_EQUAL(scale[0], scale[1]) &&
IS_NEARLY_EQUAL(scale[1], scale[2])) {
out << " scale " << scale[0];
} else {
out << " scale " << scale;
}
}
if (!shear.almost_equal(LVecBase3(0.0f, 0.0f, 0.0f))) {
out << " shear " << shear;
}
if (!hpr.almost_equal(LVecBase3(0.0f, 0.0f, 0.0f))) {
out << " hpr " << hpr;
}
if (!translate.almost_equal(LVecBase3(0.0f, 0.0f, 0.0f))) {
out << " trans " << translate;
}
} else {
out << " mat " << value;
}
}