82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
// Filename: bindAnimRequest.cxx
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// Created by: drose (05Aug08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "bindAnimRequest.h"
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#include "animBundleNode.h"
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#include "animControl.h"
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#include "partBundle.h"
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TypeHandle BindAnimRequest::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: BindAnimRequest::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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BindAnimRequest::
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BindAnimRequest(const string &name,
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const Filename &filename, const LoaderOptions &options,
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Loader *loader,
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AnimControl *control, int hierarchy_match_flags,
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const PartSubset &subset) :
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ModelLoadRequest(name, filename, options, loader),
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_control(control),
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_hierarchy_match_flags(hierarchy_match_flags),
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_subset(subset)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: BindAnimRequest::do_task
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// Access: Protected, Virtual
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// Description: Performs the task: that is, loads and binds the
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// animation.
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////////////////////////////////////////////////////////////////////
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AsyncTask::DoneStatus BindAnimRequest::
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do_task() {
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ModelLoadRequest::do_task();
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PartBundle *part = _control->get_part();
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if (_control->get_ref_count() == 1) {
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// We're holding the only remaining reference to this AnimControl.
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// Therefore, forget the bind attempt; no one cares anyway.
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_control->fail_anim(part);
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return DS_done;
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}
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PT(PandaNode) model = get_model();
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if (model == (PandaNode *)NULL) {
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// Couldn't load the file.
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_control->fail_anim(part);
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return DS_done;
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}
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_control->set_anim_model(model);
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AnimBundle *anim = AnimBundleNode::find_anim_bundle(model);
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if (anim == (AnimBundle *)NULL) {
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// No anim bundle.
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_control->fail_anim(part);
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return DS_done;
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}
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if (!part->do_bind_anim(_control, anim, _hierarchy_match_flags, _subset)) {
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// Couldn't bind.
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_control->fail_anim(part);
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return DS_done;
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}
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return DS_done;
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}
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