open_toontown_panda3d/pandatool/src/xfileegg/xFileMesh.cxx

941 lines
31 KiB
C++

// Filename: xFileMesh.cxx
// Created by: drose (19Jun01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "xFileMesh.h"
#include "xFileFace.h"
#include "xFileVertex.h"
#include "xFileNormal.h"
#include "xFileMaterial.h"
#include "xFileDataNode.h"
#include "config_xfile.h"
#include "string_utils.h"
#include "eggVertexPool.h"
#include "eggVertex.h"
#include "eggPolygon.h"
#include "eggGroupNode.h"
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
XFileMesh::
XFileMesh(CoordinateSystem cs) : _cs(cs) {
_has_normals = false;
_has_colors = false;
_has_uvs = false;
_has_materials = false;
_egg_parent = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
XFileMesh::
~XFileMesh() {
clear();
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::clear
// Access: Public
// Description: Empties all data from the mesh.
////////////////////////////////////////////////////////////////////
void XFileMesh::
clear() {
Vertices::iterator vi;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
XFileVertex *vertex = (*vi);
delete vertex;
}
Normals::iterator ni;
for (ni = _normals.begin(); ni != _normals.end(); ++ni) {
XFileNormal *normal = (*ni);
delete normal;
}
Materials::iterator mi;
for (mi = _materials.begin(); mi != _materials.end(); ++mi) {
XFileMaterial *material = (*mi);
delete material;
}
Faces::iterator fi;
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
XFileFace *face = (*fi);
delete face;
}
_vertices.clear();
_normals.clear();
_materials.clear();
_faces.clear();
_unique_vertices.clear();
_unique_normals.clear();
_unique_materials.clear();
_has_normals = false;
_has_colors = false;
_has_uvs = false;
_has_materials = false;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_polygon
// Access: Public
// Description: Adds the indicated polygon to the mesh.
////////////////////////////////////////////////////////////////////
void XFileMesh::
add_polygon(EggPolygon *egg_poly) {
XFileFace *face = new XFileFace;
face->set_from_egg(this, egg_poly);
_faces.push_back(face);
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_vertex
// Access: Public
// Description: Creates a new XFileVertex, if one does not already
// exist for the indicated vertex, and returns its
// index.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_vertex(EggVertex *egg_vertex, EggPrimitive *egg_prim) {
int next_index = _vertices.size();
XFileVertex *vertex = new XFileVertex;
vertex->set_from_egg(egg_vertex, egg_prim);
if (vertex->_has_color) {
_has_colors = true;
}
if (vertex->_has_uv) {
_has_uvs = true;
}
pair<UniqueVertices::iterator, bool> result =
_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
if (result.second) {
// Successfully added; this is a new vertex.
_vertices.push_back(vertex);
return next_index;
} else {
// Not successfully added; there is already a vertex with these
// properties. Return that one instead.
delete vertex;
return (*result.first).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_normal
// Access: Public
// Description: Creates a new XFileNormal, if one does not already
// exist for the indicated normal, and returns its
// index.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_normal(EggVertex *egg_vertex, EggPrimitive *egg_prim) {
int next_index = _normals.size();
XFileNormal *normal = new XFileNormal;
normal->set_from_egg(egg_vertex, egg_prim);
if (normal->_has_normal) {
_has_normals = true;
}
pair<UniqueNormals::iterator, bool> result =
_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
if (result.second) {
// Successfully added; this is a new normal.
_normals.push_back(normal);
return next_index;
} else {
// Not successfully added; there is already a normal with these
// properties. Return that one instead.
delete normal;
return (*result.first).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_material
// Access: Public
// Description: Creates a new XFileMaterial, if one does not already
// exist for the indicated material, and returns its
// index.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_material(EggPrimitive *egg_prim) {
int next_index = _materials.size();
XFileMaterial *material = new XFileMaterial;
material->set_from_egg(egg_prim);
if (material->has_material()) {
_has_materials = true;
}
pair<UniqueMaterials::iterator, bool> result =
_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
if (result.second) {
// Successfully added; this is a new material.
_materials.push_back(material);
return next_index;
} else {
// Not successfully added; there is already a material with these
// properties. Return that one instead.
delete material;
return (*result.first).second;
}
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_vertex
// Access: Public
// Description: Adds the newly-created XFileVertex unequivocally to
// the mesh, returning its index number. The XFileMesh
// object becomes the owner of the XFileVertex
// pointer, and will delete it when it destructs.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_vertex(XFileVertex *vertex) {
int next_index = _vertices.size();
_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
_vertices.push_back(vertex);
return next_index;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_normal
// Access: Public
// Description: Adds the newly-created XFileNormal unequivocally to
// the mesh, returning its index number. The XFileMesh
// object becomes the owner of the XFileNormal
// pointer, and will delete it when it destructs.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_normal(XFileNormal *normal) {
int next_index = _normals.size();
_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
_normals.push_back(normal);
return next_index;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::add_material
// Access: Public
// Description: Adds the newly-created XFileMaterial unequivocally to
// the mesh, returning its index number. The XFileMesh
// object becomes the owner of the XFileMaterial
// pointer, and will delete it when it destructs.
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_material(XFileMaterial *material) {
int next_index = _materials.size();
_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
_materials.push_back(material);
return next_index;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::set_egg_parent
// Access: Public
// Description: Specifies the egg node that will eventually be the
// parent of this mesh, when create_polygons() is later
// called.
////////////////////////////////////////////////////////////////////
void XFileMesh::
set_egg_parent(EggGroupNode *egg_parent) {
// We actually put the mesh under its own group.
EggGroup *egg_group = new EggGroup(get_name());
egg_parent->add_child(egg_group);
_egg_parent = egg_group;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::create_polygons
// Access: Public
// Description: Creates a slew of EggPolygons according to the faces
// in the mesh, and adds them to the
// previously-indicated parent node.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
create_polygons(XFileToEggConverter *converter) {
nassertr(_egg_parent != (EggGroupNode *)NULL, false);
EggVertexPool *vpool = new EggVertexPool(get_name());
_egg_parent->add_child(vpool);
Faces::const_iterator fi;
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
XFileFace *face = (*fi);
EggPolygon *egg_poly = new EggPolygon;
_egg_parent->add_child(egg_poly);
// Set up the vertices for the polygon.
XFileFace::Vertices::reverse_iterator vi;
for (vi = face->_vertices.rbegin(); vi != face->_vertices.rend(); ++vi) {
int vertex_index = (*vi)._vertex_index;
int normal_index = (*vi)._normal_index;
if (vertex_index < 0 || vertex_index >= (int)_vertices.size()) {
xfile_cat.warning()
<< "Vertex index out of range in Mesh " << get_name() << "\n";
continue;
}
XFileVertex *vertex = _vertices[vertex_index];
XFileNormal *normal = (XFileNormal *)NULL;
if (normal_index >= 0 && normal_index < (int)_normals.size()) {
normal = _normals[normal_index];
}
// Create a temporary EggVertex before adding it to the pool.
EggVertex temp_vtx;
temp_vtx.set_external_index(vertex_index);
temp_vtx.set_pos(vertex->_point);
if (vertex->_has_color) {
temp_vtx.set_color(vertex->_color);
}
if (vertex->_has_uv) {
TexCoordd uv = vertex->_uv;
// Windows draws the UV's upside-down.
uv[1] = 1.0 - uv[1];
temp_vtx.set_uv(uv);
}
if (normal != (XFileNormal *)NULL && normal->_has_normal) {
temp_vtx.set_normal(normal->_normal);
}
// We are given the vertex in local space; we need to transform
// it into global space. If the vertex has been skinned, that
// means the global space of all of its joints (modified by the
// matrix_offset provided in the skinning data).
double net_weight = 0.0;
LMatrix4d weighted_transform(0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0);
SkinWeights::const_iterator swi;
for (swi = _skin_weights.begin(); swi != _skin_weights.end(); ++swi) {
const SkinWeightsData &data = (*swi);
WeightMap::const_iterator wmi = data._weight_map.find(vertex_index);
if (wmi != data._weight_map.end()) {
EggGroup *joint = converter->find_joint(data._joint_name);
if (joint != (EggGroup *)NULL) {
double weight = (*wmi).second;
LMatrix4d mat = data._matrix_offset;
mat *= joint->get_node_to_vertex();
weighted_transform += mat * weight;
net_weight += weight;
}
}
}
if (net_weight == 0.0) {
// The vertex had no joint membership. Transform it into the
// appropriate (global) space based on its parent.
temp_vtx.transform(_egg_parent->get_node_to_vertex());
} else {
// The vertex was skinned into one or more joints. Therefore,
// transform it according to the blended matrix_offset from
// the skinning data.
weighted_transform /= net_weight;
temp_vtx.transform(weighted_transform);
}
// Now get a real EggVertex matching our template.
EggVertex *egg_vtx = vpool->create_unique_vertex(temp_vtx);
egg_poly->add_vertex(egg_vtx);
}
// And apply the material for the polygon.
int material_index = face->_material_index;
if (material_index >= 0 && material_index < (int)_materials.size()) {
XFileMaterial *material = _materials[material_index];
material->apply_to_egg(egg_poly, converter);
}
}
// Now go through all of the vertices and skin them up.
EggVertexPool::iterator vi;
for (vi = vpool->begin(); vi != vpool->end(); ++vi) {
EggVertex *egg_vtx = (*vi);
int vertex_index = egg_vtx->get_external_index();
SkinWeights::const_iterator swi;
for (swi = _skin_weights.begin(); swi != _skin_weights.end(); ++swi) {
const SkinWeightsData &data = (*swi);
WeightMap::const_iterator wmi = data._weight_map.find(vertex_index);
if (wmi != data._weight_map.end()) {
EggGroup *joint = converter->find_joint(data._joint_name);
if (joint != (EggGroup *)NULL) {
double weight = (*wmi).second;
joint->ref_vertex(egg_vtx, weight);
}
}
}
}
if (!has_normals()) {
// If we don't have explicit normals, make some up, per the DX
// spec. Since the DX spec doesn't mention anything about a
// crease angle, we should be as generous as possible.
_egg_parent->recompute_vertex_normals(180.0, _cs);
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::has_normals
// Access: Public
// Description: Returns true if any of the vertices or faces added to
// this mesh used a normal, false otherwise.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
has_normals() const {
return _has_normals;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::has_colors
// Access: Public
// Description: Returns true if any of the vertices or faces added to
// this mesh used a color, false otherwise.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
has_colors() const {
return _has_colors;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::has_uvs
// Access: Public
// Description: Returns true if any of the vertices added to this
// mesh used a texture coordinate, false otherwise.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
has_uvs() const {
return _has_uvs;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::has_materials
// Access: Public
// Description: Returns true if any of the faces added to this mesh
// used a real material, false otherwise.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
has_materials() const {
return _has_materials;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::get_num_materials
// Access: Public
// Description: Returns the number of distinct materials associated
// with the mesh.
////////////////////////////////////////////////////////////////////
int XFileMesh::
get_num_materials() const {
return _materials.size();
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::get_material
// Access: Public
// Description: Returns a pointer to the nth materials associated
// with the mesh.
////////////////////////////////////////////////////////////////////
XFileMaterial *XFileMesh::
get_material(int n) const {
nassertr(n >= 0 && n < (int)_materials.size(), (XFileMaterial *)NULL);
return _materials[n];
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::make_x_mesh
// Access: Public
// Description: Creates an X structure corresponding to the mesh.
////////////////////////////////////////////////////////////////////
XFileDataNode *XFileMesh::
make_x_mesh(XFileNode *x_parent, const string &suffix) {
XFileDataNode *x_mesh = x_parent->add_Mesh("mesh" + suffix);
// First, fill in the table of vertices.
XFileDataObject &x_vertices = (*x_mesh)["vertices"];
Vertices::const_iterator vi;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
XFileVertex *vertex = (*vi);
x_vertices.add_Vector(x_mesh->get_x_file(), vertex->_point);
}
(*x_mesh)["nVertices"] = x_vertices.size();
// Then, create the list of faces that index into the above vertices.
XFileDataObject &x_faces = (*x_mesh)["faces"];
Faces::const_iterator fi;
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
XFileFace *face = (*fi);
XFileDataObject &x_mesh_face = x_faces.add_MeshFace(x_mesh->get_x_file());
XFileDataObject &x_faceVertexIndices = x_mesh_face["faceVertexIndices"];
XFileFace::Vertices::const_iterator fvi;
for (fvi = face->_vertices.begin();
fvi != face->_vertices.end();
++fvi) {
x_faceVertexIndices.add_int((*fvi)._vertex_index);
}
x_mesh_face["nFaceVertexIndices"] = x_faceVertexIndices.size();
}
(*x_mesh)["nFaces"] = x_faces.size();
// Now, add in any supplemental data.
if (has_normals()) {
// Tack on normals.
make_x_normals(x_mesh, suffix);
}
if (has_colors()) {
// Tack on colors.
make_x_colors(x_mesh, suffix);
}
if (has_uvs()) {
// Tack on uvs.
make_x_uvs(x_mesh, suffix);
}
if (has_materials()) {
// Tack on materials.
make_x_material_list(x_mesh, suffix);
}
return x_mesh;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::make_x_normals
// Access: Public
// Description: Creates a MeshNormals table for the mesh.
////////////////////////////////////////////////////////////////////
XFileDataNode *XFileMesh::
make_x_normals(XFileNode *x_mesh, const string &suffix) {
XFileDataNode *x_meshNormals = x_mesh->add_MeshNormals("norms" + suffix);
XFileDataObject &x_normals = (*x_meshNormals)["normals"];
Normals::const_iterator ni;
for (ni = _normals.begin(); ni != _normals.end(); ++ni) {
XFileNormal *normal = (*ni);
x_normals.add_Vector(x_mesh->get_x_file(), normal->_normal);
}
(*x_meshNormals)["nNormals"] = x_normals.size();
// Then, create the list of faces that index into the above normals.
XFileDataObject &x_faces = (*x_meshNormals)["faceNormals"];
Faces::const_iterator fi;
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
XFileFace *face = (*fi);
XFileDataObject &x_normals_face = x_faces.add_MeshFace(x_mesh->get_x_file());
XFileDataObject &x_faceVertexIndices = x_normals_face["faceVertexIndices"];
XFileFace::Vertices::const_iterator fvi;
for (fvi = face->_vertices.begin();
fvi != face->_vertices.end();
++fvi) {
x_faceVertexIndices.add_int((*fvi)._normal_index);
}
x_normals_face["nFaceVertexIndices"] = x_faceVertexIndices.size();
}
(*x_meshNormals)["nFaceNormals"] = x_faces.size();
return x_meshNormals;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::make_x_colors
// Access: Public
// Description: Creates a MeshVertexColors table for the mesh.
////////////////////////////////////////////////////////////////////
XFileDataNode *XFileMesh::
make_x_colors(XFileNode *x_mesh, const string &suffix) {
XFileDataNode *x_meshColors = x_mesh->add_MeshVertexColors("colors" + suffix);
XFileDataObject &x_colors = (*x_meshColors)["vertexColors"];
Vertices::const_iterator vi;
int i = 0;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
XFileVertex *vertex = (*vi);
const Colorf &color = vertex->_color;
x_colors.add_IndexedColor(x_mesh->get_x_file(), i, color);
i++;
}
(*x_meshColors)["nVertexColors"] = x_colors.size();
return x_meshColors;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::make_x_uvs
// Access: Public
// Description: Creates a MeshTextureCoords table for the mesh.
////////////////////////////////////////////////////////////////////
XFileDataNode *XFileMesh::
make_x_uvs(XFileNode *x_mesh, const string &suffix) {
XFileDataNode *x_meshUvs = x_mesh->add_MeshTextureCoords("uvs" + suffix);
XFileDataObject &x_uvs = (*x_meshUvs)["textureCoords"];
Vertices::const_iterator vi;
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
XFileVertex *vertex = (*vi);
x_uvs.add_Coords2d(x_mesh->get_x_file(), vertex->_uv);
}
(*x_meshUvs)["nTextureCoords"] = x_uvs.size();
return x_meshUvs;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::make_x_material_list
// Access: Public
// Description: Creates a MeshMaterialList table for the mesh.
////////////////////////////////////////////////////////////////////
XFileDataNode *XFileMesh::
make_x_material_list(XFileNode *x_mesh, const string &suffix) {
XFileDataNode *x_meshMaterials =
x_mesh->add_MeshMaterialList("materials" + suffix);
// First, build up the list of faces the reference the materials.
XFileDataObject &x_indexes = (*x_meshMaterials)["faceIndexes"];
Faces::const_iterator fi;
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
XFileFace *face = (*fi);
x_indexes.add_int(face->_material_index);
}
(*x_meshMaterials)["nFaceIndexes"] = x_indexes.size();
// Now, build up the list of materials themselves. Each material is
// a child of the MeshMaterialList node, rather than an element of
// an array.
for (size_t i = 0; i < _materials.size(); i++) {
XFileMaterial *material = _materials[i];
material->make_x_material(x_meshMaterials,
suffix + "_" + format_string(i));
}
(*x_meshMaterials)["nMaterials"] = (int)_materials.size();
return x_meshMaterials;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_mesh
// Access: Public
// Description: Fills the structure based on the raw data from the
// X file's Mesh object.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_mesh(XFileDataNode *obj) {
clear();
int i, j;
const XFileDataObject &vertices = (*obj)["vertices"];
for (i = 0; i < vertices.size(); i++) {
XFileVertex *vertex = new XFileVertex;
vertex->_point = vertices[i].vec3();
add_vertex(vertex);
}
const XFileDataObject &faces = (*obj)["faces"];
for (i = 0; i < faces.size(); i++) {
XFileFace *face = new XFileFace;
const XFileDataObject &faceIndices = faces[i]["faceVertexIndices"];
for (j = 0; j < faceIndices.size(); j++) {
XFileFace::Vertex vertex;
vertex._vertex_index = faceIndices[j].i();
vertex._normal_index = -1;
face->_vertices.push_back(vertex);
}
_faces.push_back(face);
}
// Some properties are stored as children of the mesh.
int num_objects = obj->get_num_objects();
for (i = 0; i < num_objects; i++) {
if (!fill_mesh_child(obj->get_object(i))) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_mesh_child
// Access: Public
// Description: Fills the structure based on one of the children of
// the Mesh object.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_mesh_child(XFileDataNode *obj) {
if (obj->is_standard_object("MeshNormals")) {
if (!fill_normals(obj)) {
return false;
}
} else if (obj->is_standard_object("MeshVertexColors")) {
if (!fill_colors(obj)) {
return false;
}
} else if (obj->is_standard_object("MeshTextureCoords")) {
if (!fill_uvs(obj)) {
return false;
}
} else if (obj->is_standard_object("MeshMaterialList")) {
if (!fill_material_list(obj)) {
return false;
}
} else if (obj->is_standard_object("XSkinMeshHeader")) {
// Quietly ignore a skin mesh header.
} else if (obj->is_standard_object("SkinWeights")) {
if (!fill_skin_weights(obj)) {
return false;
}
} else {
if (xfile_cat.is_debug()) {
xfile_cat.debug()
<< "Ignoring mesh data object of unknown type: "
<< obj->get_template_name() << "\n";
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_normals
// Access: Public
// Description: Fills the structure based on the raw data from the
// MeshNormals template.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_normals(XFileDataNode *obj) {
int i, j;
const XFileDataObject &normals = (*obj)["normals"];
for (i = 0; i < normals.size(); i++) {
XFileNormal *normal = new XFileNormal;
normal->_normal = normals[i].vec3();
normal->_has_normal = true;
add_normal(normal);
}
const XFileDataObject &faceNormals = (*obj)["faceNormals"];
if (faceNormals.size() != (int)_faces.size()) {
xfile_cat.warning()
<< "Incorrect number of faces in MeshNormals within "
<< get_name() << "\n";
}
int num_normals = min(faceNormals.size(), (int)_faces.size());
for (i = 0; i < num_normals; i++) {
XFileFace *face = _faces[i];
const XFileDataObject &faceIndices = faceNormals[i]["faceVertexIndices"];
if (faceIndices.size() != (int)face->_vertices.size()) {
xfile_cat.warning()
<< "Incorrect number of vertices for face in MeshNormals within "
<< get_name() << "\n";
}
int num_vertices = min(faceIndices.size(), (int)face->_vertices.size());
for (j = 0; j < num_vertices; j++) {
face->_vertices[j]._normal_index = faceIndices[j].i();
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_colors
// Access: Public
// Description: Fills the structure based on the raw data from the
// MeshVertexColors template.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_colors(XFileDataNode *obj) {
const XFileDataObject &vertexColors = (*obj)["vertexColors"];
for (int i = 0; i < vertexColors.size(); i++) {
int vertex_index = vertexColors[i]["index"].i();
if (vertex_index < 0 || vertex_index >= (int)_vertices.size()) {
xfile_cat.warning()
<< "Vertex index out of range in MeshVertexColors within "
<< get_name() << "\n";
continue;
}
XFileVertex *vertex = _vertices[vertex_index];
vertex->_color = LCAST(float, vertexColors[i]["indexColor"].vec4());
vertex->_has_color = true;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_uvs
// Access: Public
// Description: Fills the structure based on the raw data from the
// MeshTextureCoords template.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_uvs(XFileDataNode *obj) {
const XFileDataObject &textureCoords = (*obj)["textureCoords"];
if (textureCoords.size() != (int)_vertices.size()) {
xfile_cat.warning()
<< "Wrong number of vertices in MeshTextureCoords within "
<< get_name() << "\n";
}
int num_texcoords = min(textureCoords.size(), (int)_vertices.size());
for (int i = 0; i < num_texcoords; i++) {
XFileVertex *vertex = _vertices[i];
vertex->_uv = textureCoords[i].vec2();
vertex->_has_uv = true;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_skin_weights
// Access: Public
// Description: Fills the structure based on the raw data from the
// SkinWeights template.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_skin_weights(XFileDataNode *obj) {
// Create a new SkinWeightsData record for the table. We'll need
// this data later when we create the vertices.
_skin_weights.push_back(SkinWeightsData());
SkinWeightsData &data = _skin_weights.back();
data._joint_name = (*obj)["transformNodeName"].s();
const XFileDataObject &vertexIndices = (*obj)["vertexIndices"];
const XFileDataObject &weights = (*obj)["weights"];
if (weights.size() != vertexIndices.size()) {
xfile_cat.warning()
<< "Inconsistent number of vertices in SkinWeights within " << get_name() << "\n";
}
// Unpack the weight for each vertex.
size_t num_weights = min(weights.size(), vertexIndices.size());
for (size_t i = 0; i < num_weights; i++) {
int vindex = vertexIndices[i].i();
double weight = weights[i].d();
if (vindex < 0 || vindex > (int)_vertices.size()) {
xfile_cat.warning()
<< "Illegal vertex index " << vindex << " in SkinWeights.\n";
continue;
}
data._weight_map[vindex] = weight;
}
// Also retrieve the matrix offset.
data._matrix_offset = (*obj)["matrixOffset"]["matrix"].mat4();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: XFileMesh::fill_material_list
// Access: Public
// Description: Fills the structure based on the raw data from the
// MeshMaterialList template.
////////////////////////////////////////////////////////////////////
bool XFileMesh::
fill_material_list(XFileDataNode *obj) {
const XFileDataObject &faceIndexes = (*obj)["faceIndexes"];
if (faceIndexes.size() > (int)_faces.size()) {
xfile_cat.warning()
<< "Too many faces in MeshMaterialList within " << get_name() << "\n";
}
int material_index = -1;
int i = 0;
while (i < faceIndexes.size() && i < (int)_faces.size()) {
XFileFace *face = _faces[i];
material_index = faceIndexes[i].i();
face->_material_index = material_index;
i++;
}
// The rest of the faces get the same material index as the last
// one in the list.
while (i < (int)_faces.size()) {
XFileFace *face = _faces[i];
face->_material_index = material_index;
i++;
}
// Now look for children of the MaterialList object. These should
// all be Material objects.
int num_objects = obj->get_num_objects();
for (i = 0; i < num_objects; i++) {
XFileDataNode *child = obj->get_object(i);
if (child->is_standard_object("Material")) {
XFileMaterial *material = new XFileMaterial;
if (!material->fill_material(child)) {
delete material;
return false;
}
add_material(material);
} else {
if (xfile_cat.is_debug()) {
xfile_cat.debug()
<< "Ignoring material list object of unknown type: "
<< child->get_template_name() << "\n";
}
}
}
return true;
}