941 lines
31 KiB
C++
941 lines
31 KiB
C++
// Filename: xFileMesh.cxx
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// Created by: drose (19Jun01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "xFileMesh.h"
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#include "xFileFace.h"
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#include "xFileVertex.h"
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#include "xFileNormal.h"
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#include "xFileMaterial.h"
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#include "xFileDataNode.h"
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#include "config_xfile.h"
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#include "string_utils.h"
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#include "eggVertexPool.h"
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#include "eggVertex.h"
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#include "eggPolygon.h"
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#include "eggGroupNode.h"
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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XFileMesh::
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XFileMesh(CoordinateSystem cs) : _cs(cs) {
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_has_normals = false;
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_has_colors = false;
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_has_uvs = false;
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_has_materials = false;
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_egg_parent = NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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XFileMesh::
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~XFileMesh() {
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clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::clear
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// Access: Public
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// Description: Empties all data from the mesh.
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////////////////////////////////////////////////////////////////////
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void XFileMesh::
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clear() {
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Vertices::iterator vi;
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for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
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XFileVertex *vertex = (*vi);
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delete vertex;
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}
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Normals::iterator ni;
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for (ni = _normals.begin(); ni != _normals.end(); ++ni) {
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XFileNormal *normal = (*ni);
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delete normal;
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}
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Materials::iterator mi;
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for (mi = _materials.begin(); mi != _materials.end(); ++mi) {
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XFileMaterial *material = (*mi);
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delete material;
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}
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Faces::iterator fi;
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for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
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XFileFace *face = (*fi);
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delete face;
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}
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_vertices.clear();
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_normals.clear();
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_materials.clear();
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_faces.clear();
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_unique_vertices.clear();
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_unique_normals.clear();
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_unique_materials.clear();
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_has_normals = false;
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_has_colors = false;
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_has_uvs = false;
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_has_materials = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_polygon
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// Access: Public
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// Description: Adds the indicated polygon to the mesh.
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////////////////////////////////////////////////////////////////////
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void XFileMesh::
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add_polygon(EggPolygon *egg_poly) {
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XFileFace *face = new XFileFace;
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face->set_from_egg(this, egg_poly);
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_faces.push_back(face);
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_vertex
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// Access: Public
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// Description: Creates a new XFileVertex, if one does not already
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// exist for the indicated vertex, and returns its
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// index.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_vertex(EggVertex *egg_vertex, EggPrimitive *egg_prim) {
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int next_index = _vertices.size();
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XFileVertex *vertex = new XFileVertex;
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vertex->set_from_egg(egg_vertex, egg_prim);
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if (vertex->_has_color) {
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_has_colors = true;
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}
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if (vertex->_has_uv) {
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_has_uvs = true;
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}
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pair<UniqueVertices::iterator, bool> result =
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_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
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if (result.second) {
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// Successfully added; this is a new vertex.
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_vertices.push_back(vertex);
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return next_index;
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} else {
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// Not successfully added; there is already a vertex with these
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// properties. Return that one instead.
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delete vertex;
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return (*result.first).second;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_normal
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// Access: Public
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// Description: Creates a new XFileNormal, if one does not already
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// exist for the indicated normal, and returns its
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// index.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_normal(EggVertex *egg_vertex, EggPrimitive *egg_prim) {
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int next_index = _normals.size();
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XFileNormal *normal = new XFileNormal;
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normal->set_from_egg(egg_vertex, egg_prim);
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if (normal->_has_normal) {
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_has_normals = true;
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}
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pair<UniqueNormals::iterator, bool> result =
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_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
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if (result.second) {
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// Successfully added; this is a new normal.
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_normals.push_back(normal);
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return next_index;
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} else {
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// Not successfully added; there is already a normal with these
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// properties. Return that one instead.
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delete normal;
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return (*result.first).second;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_material
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// Access: Public
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// Description: Creates a new XFileMaterial, if one does not already
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// exist for the indicated material, and returns its
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// index.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_material(EggPrimitive *egg_prim) {
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int next_index = _materials.size();
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XFileMaterial *material = new XFileMaterial;
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material->set_from_egg(egg_prim);
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if (material->has_material()) {
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_has_materials = true;
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}
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pair<UniqueMaterials::iterator, bool> result =
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_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
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if (result.second) {
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// Successfully added; this is a new material.
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_materials.push_back(material);
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return next_index;
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} else {
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// Not successfully added; there is already a material with these
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// properties. Return that one instead.
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delete material;
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return (*result.first).second;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_vertex
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// Access: Public
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// Description: Adds the newly-created XFileVertex unequivocally to
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// the mesh, returning its index number. The XFileMesh
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// object becomes the owner of the XFileVertex
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// pointer, and will delete it when it destructs.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_vertex(XFileVertex *vertex) {
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int next_index = _vertices.size();
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_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
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_vertices.push_back(vertex);
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return next_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_normal
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// Access: Public
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// Description: Adds the newly-created XFileNormal unequivocally to
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// the mesh, returning its index number. The XFileMesh
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// object becomes the owner of the XFileNormal
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// pointer, and will delete it when it destructs.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_normal(XFileNormal *normal) {
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int next_index = _normals.size();
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_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
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_normals.push_back(normal);
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return next_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::add_material
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// Access: Public
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// Description: Adds the newly-created XFileMaterial unequivocally to
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// the mesh, returning its index number. The XFileMesh
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// object becomes the owner of the XFileMaterial
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// pointer, and will delete it when it destructs.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_material(XFileMaterial *material) {
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int next_index = _materials.size();
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_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
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_materials.push_back(material);
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return next_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::set_egg_parent
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// Access: Public
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// Description: Specifies the egg node that will eventually be the
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// parent of this mesh, when create_polygons() is later
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// called.
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////////////////////////////////////////////////////////////////////
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void XFileMesh::
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set_egg_parent(EggGroupNode *egg_parent) {
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// We actually put the mesh under its own group.
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EggGroup *egg_group = new EggGroup(get_name());
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egg_parent->add_child(egg_group);
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_egg_parent = egg_group;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::create_polygons
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// Access: Public
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// Description: Creates a slew of EggPolygons according to the faces
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// in the mesh, and adds them to the
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// previously-indicated parent node.
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////////////////////////////////////////////////////////////////////
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bool XFileMesh::
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create_polygons(XFileToEggConverter *converter) {
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nassertr(_egg_parent != (EggGroupNode *)NULL, false);
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EggVertexPool *vpool = new EggVertexPool(get_name());
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_egg_parent->add_child(vpool);
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Faces::const_iterator fi;
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for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
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XFileFace *face = (*fi);
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EggPolygon *egg_poly = new EggPolygon;
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_egg_parent->add_child(egg_poly);
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// Set up the vertices for the polygon.
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XFileFace::Vertices::reverse_iterator vi;
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for (vi = face->_vertices.rbegin(); vi != face->_vertices.rend(); ++vi) {
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int vertex_index = (*vi)._vertex_index;
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int normal_index = (*vi)._normal_index;
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if (vertex_index < 0 || vertex_index >= (int)_vertices.size()) {
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xfile_cat.warning()
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<< "Vertex index out of range in Mesh " << get_name() << "\n";
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continue;
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}
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XFileVertex *vertex = _vertices[vertex_index];
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XFileNormal *normal = (XFileNormal *)NULL;
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if (normal_index >= 0 && normal_index < (int)_normals.size()) {
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normal = _normals[normal_index];
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}
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// Create a temporary EggVertex before adding it to the pool.
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EggVertex temp_vtx;
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temp_vtx.set_external_index(vertex_index);
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temp_vtx.set_pos(vertex->_point);
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if (vertex->_has_color) {
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temp_vtx.set_color(vertex->_color);
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}
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if (vertex->_has_uv) {
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TexCoordd uv = vertex->_uv;
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// Windows draws the UV's upside-down.
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uv[1] = 1.0 - uv[1];
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temp_vtx.set_uv(uv);
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}
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if (normal != (XFileNormal *)NULL && normal->_has_normal) {
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temp_vtx.set_normal(normal->_normal);
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}
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// We are given the vertex in local space; we need to transform
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// it into global space. If the vertex has been skinned, that
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// means the global space of all of its joints (modified by the
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// matrix_offset provided in the skinning data).
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double net_weight = 0.0;
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LMatrix4d weighted_transform(0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0);
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SkinWeights::const_iterator swi;
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for (swi = _skin_weights.begin(); swi != _skin_weights.end(); ++swi) {
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const SkinWeightsData &data = (*swi);
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WeightMap::const_iterator wmi = data._weight_map.find(vertex_index);
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if (wmi != data._weight_map.end()) {
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EggGroup *joint = converter->find_joint(data._joint_name);
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if (joint != (EggGroup *)NULL) {
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double weight = (*wmi).second;
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LMatrix4d mat = data._matrix_offset;
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mat *= joint->get_node_to_vertex();
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weighted_transform += mat * weight;
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net_weight += weight;
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}
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}
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}
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if (net_weight == 0.0) {
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// The vertex had no joint membership. Transform it into the
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// appropriate (global) space based on its parent.
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temp_vtx.transform(_egg_parent->get_node_to_vertex());
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} else {
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// The vertex was skinned into one or more joints. Therefore,
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// transform it according to the blended matrix_offset from
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// the skinning data.
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weighted_transform /= net_weight;
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temp_vtx.transform(weighted_transform);
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}
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// Now get a real EggVertex matching our template.
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EggVertex *egg_vtx = vpool->create_unique_vertex(temp_vtx);
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egg_poly->add_vertex(egg_vtx);
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}
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// And apply the material for the polygon.
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int material_index = face->_material_index;
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if (material_index >= 0 && material_index < (int)_materials.size()) {
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XFileMaterial *material = _materials[material_index];
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material->apply_to_egg(egg_poly, converter);
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}
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}
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// Now go through all of the vertices and skin them up.
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EggVertexPool::iterator vi;
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for (vi = vpool->begin(); vi != vpool->end(); ++vi) {
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EggVertex *egg_vtx = (*vi);
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int vertex_index = egg_vtx->get_external_index();
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SkinWeights::const_iterator swi;
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for (swi = _skin_weights.begin(); swi != _skin_weights.end(); ++swi) {
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const SkinWeightsData &data = (*swi);
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WeightMap::const_iterator wmi = data._weight_map.find(vertex_index);
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if (wmi != data._weight_map.end()) {
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EggGroup *joint = converter->find_joint(data._joint_name);
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if (joint != (EggGroup *)NULL) {
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double weight = (*wmi).second;
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joint->ref_vertex(egg_vtx, weight);
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}
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}
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}
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}
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if (!has_normals()) {
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// If we don't have explicit normals, make some up, per the DX
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// spec. Since the DX spec doesn't mention anything about a
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// crease angle, we should be as generous as possible.
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_egg_parent->recompute_vertex_normals(180.0, _cs);
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::has_normals
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// Access: Public
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// Description: Returns true if any of the vertices or faces added to
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// this mesh used a normal, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool XFileMesh::
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has_normals() const {
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return _has_normals;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::has_colors
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// Access: Public
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// Description: Returns true if any of the vertices or faces added to
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// this mesh used a color, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool XFileMesh::
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has_colors() const {
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return _has_colors;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::has_uvs
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// Access: Public
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// Description: Returns true if any of the vertices added to this
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// mesh used a texture coordinate, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool XFileMesh::
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has_uvs() const {
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return _has_uvs;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::has_materials
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// Access: Public
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// Description: Returns true if any of the faces added to this mesh
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// used a real material, false otherwise.
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////////////////////////////////////////////////////////////////////
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bool XFileMesh::
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has_materials() const {
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return _has_materials;
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::get_num_materials
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// Access: Public
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// Description: Returns the number of distinct materials associated
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// with the mesh.
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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get_num_materials() const {
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return _materials.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::get_material
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// Access: Public
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// Description: Returns a pointer to the nth materials associated
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// with the mesh.
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////////////////////////////////////////////////////////////////////
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XFileMaterial *XFileMesh::
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get_material(int n) const {
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nassertr(n >= 0 && n < (int)_materials.size(), (XFileMaterial *)NULL);
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return _materials[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: XFileMesh::make_x_mesh
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// Access: Public
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// Description: Creates an X structure corresponding to the mesh.
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////////////////////////////////////////////////////////////////////
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XFileDataNode *XFileMesh::
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make_x_mesh(XFileNode *x_parent, const string &suffix) {
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XFileDataNode *x_mesh = x_parent->add_Mesh("mesh" + suffix);
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// First, fill in the table of vertices.
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XFileDataObject &x_vertices = (*x_mesh)["vertices"];
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Vertices::const_iterator vi;
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for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
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XFileVertex *vertex = (*vi);
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x_vertices.add_Vector(x_mesh->get_x_file(), vertex->_point);
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}
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(*x_mesh)["nVertices"] = x_vertices.size();
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// Then, create the list of faces that index into the above vertices.
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XFileDataObject &x_faces = (*x_mesh)["faces"];
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Faces::const_iterator fi;
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for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
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XFileFace *face = (*fi);
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XFileDataObject &x_mesh_face = x_faces.add_MeshFace(x_mesh->get_x_file());
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XFileDataObject &x_faceVertexIndices = x_mesh_face["faceVertexIndices"];
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XFileFace::Vertices::const_iterator fvi;
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for (fvi = face->_vertices.begin();
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fvi != face->_vertices.end();
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++fvi) {
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x_faceVertexIndices.add_int((*fvi)._vertex_index);
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}
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x_mesh_face["nFaceVertexIndices"] = x_faceVertexIndices.size();
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}
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(*x_mesh)["nFaces"] = x_faces.size();
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// Now, add in any supplemental data.
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if (has_normals()) {
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// Tack on normals.
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make_x_normals(x_mesh, suffix);
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}
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if (has_colors()) {
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// Tack on colors.
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make_x_colors(x_mesh, suffix);
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}
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if (has_uvs()) {
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// Tack on uvs.
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make_x_uvs(x_mesh, suffix);
|
|
}
|
|
if (has_materials()) {
|
|
// Tack on materials.
|
|
make_x_material_list(x_mesh, suffix);
|
|
}
|
|
|
|
return x_mesh;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::make_x_normals
|
|
// Access: Public
|
|
// Description: Creates a MeshNormals table for the mesh.
|
|
////////////////////////////////////////////////////////////////////
|
|
XFileDataNode *XFileMesh::
|
|
make_x_normals(XFileNode *x_mesh, const string &suffix) {
|
|
XFileDataNode *x_meshNormals = x_mesh->add_MeshNormals("norms" + suffix);
|
|
|
|
XFileDataObject &x_normals = (*x_meshNormals)["normals"];
|
|
|
|
Normals::const_iterator ni;
|
|
for (ni = _normals.begin(); ni != _normals.end(); ++ni) {
|
|
XFileNormal *normal = (*ni);
|
|
x_normals.add_Vector(x_mesh->get_x_file(), normal->_normal);
|
|
}
|
|
(*x_meshNormals)["nNormals"] = x_normals.size();
|
|
|
|
// Then, create the list of faces that index into the above normals.
|
|
XFileDataObject &x_faces = (*x_meshNormals)["faceNormals"];
|
|
Faces::const_iterator fi;
|
|
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
|
|
XFileFace *face = (*fi);
|
|
|
|
XFileDataObject &x_normals_face = x_faces.add_MeshFace(x_mesh->get_x_file());
|
|
XFileDataObject &x_faceVertexIndices = x_normals_face["faceVertexIndices"];
|
|
XFileFace::Vertices::const_iterator fvi;
|
|
for (fvi = face->_vertices.begin();
|
|
fvi != face->_vertices.end();
|
|
++fvi) {
|
|
x_faceVertexIndices.add_int((*fvi)._normal_index);
|
|
}
|
|
x_normals_face["nFaceVertexIndices"] = x_faceVertexIndices.size();
|
|
}
|
|
(*x_meshNormals)["nFaceNormals"] = x_faces.size();
|
|
|
|
return x_meshNormals;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::make_x_colors
|
|
// Access: Public
|
|
// Description: Creates a MeshVertexColors table for the mesh.
|
|
////////////////////////////////////////////////////////////////////
|
|
XFileDataNode *XFileMesh::
|
|
make_x_colors(XFileNode *x_mesh, const string &suffix) {
|
|
XFileDataNode *x_meshColors = x_mesh->add_MeshVertexColors("colors" + suffix);
|
|
|
|
XFileDataObject &x_colors = (*x_meshColors)["vertexColors"];
|
|
|
|
Vertices::const_iterator vi;
|
|
int i = 0;
|
|
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
|
|
XFileVertex *vertex = (*vi);
|
|
const Colorf &color = vertex->_color;
|
|
x_colors.add_IndexedColor(x_mesh->get_x_file(), i, color);
|
|
i++;
|
|
}
|
|
|
|
(*x_meshColors)["nVertexColors"] = x_colors.size();
|
|
|
|
return x_meshColors;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::make_x_uvs
|
|
// Access: Public
|
|
// Description: Creates a MeshTextureCoords table for the mesh.
|
|
////////////////////////////////////////////////////////////////////
|
|
XFileDataNode *XFileMesh::
|
|
make_x_uvs(XFileNode *x_mesh, const string &suffix) {
|
|
XFileDataNode *x_meshUvs = x_mesh->add_MeshTextureCoords("uvs" + suffix);
|
|
|
|
XFileDataObject &x_uvs = (*x_meshUvs)["textureCoords"];
|
|
|
|
Vertices::const_iterator vi;
|
|
for (vi = _vertices.begin(); vi != _vertices.end(); ++vi) {
|
|
XFileVertex *vertex = (*vi);
|
|
x_uvs.add_Coords2d(x_mesh->get_x_file(), vertex->_uv);
|
|
}
|
|
|
|
(*x_meshUvs)["nTextureCoords"] = x_uvs.size();
|
|
|
|
return x_meshUvs;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::make_x_material_list
|
|
// Access: Public
|
|
// Description: Creates a MeshMaterialList table for the mesh.
|
|
////////////////////////////////////////////////////////////////////
|
|
XFileDataNode *XFileMesh::
|
|
make_x_material_list(XFileNode *x_mesh, const string &suffix) {
|
|
XFileDataNode *x_meshMaterials =
|
|
x_mesh->add_MeshMaterialList("materials" + suffix);
|
|
|
|
// First, build up the list of faces the reference the materials.
|
|
XFileDataObject &x_indexes = (*x_meshMaterials)["faceIndexes"];
|
|
|
|
Faces::const_iterator fi;
|
|
for (fi = _faces.begin(); fi != _faces.end(); ++fi) {
|
|
XFileFace *face = (*fi);
|
|
x_indexes.add_int(face->_material_index);
|
|
}
|
|
|
|
(*x_meshMaterials)["nFaceIndexes"] = x_indexes.size();
|
|
|
|
// Now, build up the list of materials themselves. Each material is
|
|
// a child of the MeshMaterialList node, rather than an element of
|
|
// an array.
|
|
for (size_t i = 0; i < _materials.size(); i++) {
|
|
XFileMaterial *material = _materials[i];
|
|
|
|
material->make_x_material(x_meshMaterials,
|
|
suffix + "_" + format_string(i));
|
|
}
|
|
|
|
(*x_meshMaterials)["nMaterials"] = (int)_materials.size();
|
|
|
|
return x_meshMaterials;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_mesh
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// X file's Mesh object.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_mesh(XFileDataNode *obj) {
|
|
clear();
|
|
|
|
int i, j;
|
|
|
|
const XFileDataObject &vertices = (*obj)["vertices"];
|
|
for (i = 0; i < vertices.size(); i++) {
|
|
XFileVertex *vertex = new XFileVertex;
|
|
vertex->_point = vertices[i].vec3();
|
|
add_vertex(vertex);
|
|
}
|
|
|
|
const XFileDataObject &faces = (*obj)["faces"];
|
|
for (i = 0; i < faces.size(); i++) {
|
|
XFileFace *face = new XFileFace;
|
|
|
|
const XFileDataObject &faceIndices = faces[i]["faceVertexIndices"];
|
|
|
|
for (j = 0; j < faceIndices.size(); j++) {
|
|
XFileFace::Vertex vertex;
|
|
vertex._vertex_index = faceIndices[j].i();
|
|
vertex._normal_index = -1;
|
|
|
|
face->_vertices.push_back(vertex);
|
|
}
|
|
_faces.push_back(face);
|
|
}
|
|
|
|
// Some properties are stored as children of the mesh.
|
|
int num_objects = obj->get_num_objects();
|
|
for (i = 0; i < num_objects; i++) {
|
|
if (!fill_mesh_child(obj->get_object(i))) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_mesh_child
|
|
// Access: Public
|
|
// Description: Fills the structure based on one of the children of
|
|
// the Mesh object.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_mesh_child(XFileDataNode *obj) {
|
|
if (obj->is_standard_object("MeshNormals")) {
|
|
if (!fill_normals(obj)) {
|
|
return false;
|
|
}
|
|
|
|
} else if (obj->is_standard_object("MeshVertexColors")) {
|
|
if (!fill_colors(obj)) {
|
|
return false;
|
|
}
|
|
|
|
} else if (obj->is_standard_object("MeshTextureCoords")) {
|
|
if (!fill_uvs(obj)) {
|
|
return false;
|
|
}
|
|
|
|
} else if (obj->is_standard_object("MeshMaterialList")) {
|
|
if (!fill_material_list(obj)) {
|
|
return false;
|
|
}
|
|
|
|
} else if (obj->is_standard_object("XSkinMeshHeader")) {
|
|
// Quietly ignore a skin mesh header.
|
|
|
|
} else if (obj->is_standard_object("SkinWeights")) {
|
|
if (!fill_skin_weights(obj)) {
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
if (xfile_cat.is_debug()) {
|
|
xfile_cat.debug()
|
|
<< "Ignoring mesh data object of unknown type: "
|
|
<< obj->get_template_name() << "\n";
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_normals
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// MeshNormals template.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_normals(XFileDataNode *obj) {
|
|
int i, j;
|
|
|
|
const XFileDataObject &normals = (*obj)["normals"];
|
|
for (i = 0; i < normals.size(); i++) {
|
|
XFileNormal *normal = new XFileNormal;
|
|
normal->_normal = normals[i].vec3();
|
|
normal->_has_normal = true;
|
|
add_normal(normal);
|
|
}
|
|
|
|
const XFileDataObject &faceNormals = (*obj)["faceNormals"];
|
|
if (faceNormals.size() != (int)_faces.size()) {
|
|
xfile_cat.warning()
|
|
<< "Incorrect number of faces in MeshNormals within "
|
|
<< get_name() << "\n";
|
|
}
|
|
|
|
int num_normals = min(faceNormals.size(), (int)_faces.size());
|
|
for (i = 0; i < num_normals; i++) {
|
|
XFileFace *face = _faces[i];
|
|
|
|
const XFileDataObject &faceIndices = faceNormals[i]["faceVertexIndices"];
|
|
|
|
if (faceIndices.size() != (int)face->_vertices.size()) {
|
|
xfile_cat.warning()
|
|
<< "Incorrect number of vertices for face in MeshNormals within "
|
|
<< get_name() << "\n";
|
|
}
|
|
|
|
int num_vertices = min(faceIndices.size(), (int)face->_vertices.size());
|
|
for (j = 0; j < num_vertices; j++) {
|
|
face->_vertices[j]._normal_index = faceIndices[j].i();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_colors
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// MeshVertexColors template.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_colors(XFileDataNode *obj) {
|
|
const XFileDataObject &vertexColors = (*obj)["vertexColors"];
|
|
for (int i = 0; i < vertexColors.size(); i++) {
|
|
int vertex_index = vertexColors[i]["index"].i();
|
|
if (vertex_index < 0 || vertex_index >= (int)_vertices.size()) {
|
|
xfile_cat.warning()
|
|
<< "Vertex index out of range in MeshVertexColors within "
|
|
<< get_name() << "\n";
|
|
continue;
|
|
}
|
|
|
|
XFileVertex *vertex = _vertices[vertex_index];
|
|
vertex->_color = LCAST(float, vertexColors[i]["indexColor"].vec4());
|
|
vertex->_has_color = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_uvs
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// MeshTextureCoords template.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_uvs(XFileDataNode *obj) {
|
|
const XFileDataObject &textureCoords = (*obj)["textureCoords"];
|
|
if (textureCoords.size() != (int)_vertices.size()) {
|
|
xfile_cat.warning()
|
|
<< "Wrong number of vertices in MeshTextureCoords within "
|
|
<< get_name() << "\n";
|
|
}
|
|
|
|
int num_texcoords = min(textureCoords.size(), (int)_vertices.size());
|
|
for (int i = 0; i < num_texcoords; i++) {
|
|
XFileVertex *vertex = _vertices[i];
|
|
vertex->_uv = textureCoords[i].vec2();
|
|
vertex->_has_uv = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_skin_weights
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// SkinWeights template.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_skin_weights(XFileDataNode *obj) {
|
|
// Create a new SkinWeightsData record for the table. We'll need
|
|
// this data later when we create the vertices.
|
|
_skin_weights.push_back(SkinWeightsData());
|
|
SkinWeightsData &data = _skin_weights.back();
|
|
|
|
data._joint_name = (*obj)["transformNodeName"].s();
|
|
|
|
const XFileDataObject &vertexIndices = (*obj)["vertexIndices"];
|
|
const XFileDataObject &weights = (*obj)["weights"];
|
|
|
|
if (weights.size() != vertexIndices.size()) {
|
|
xfile_cat.warning()
|
|
<< "Inconsistent number of vertices in SkinWeights within " << get_name() << "\n";
|
|
}
|
|
|
|
// Unpack the weight for each vertex.
|
|
size_t num_weights = min(weights.size(), vertexIndices.size());
|
|
for (size_t i = 0; i < num_weights; i++) {
|
|
int vindex = vertexIndices[i].i();
|
|
double weight = weights[i].d();
|
|
|
|
if (vindex < 0 || vindex > (int)_vertices.size()) {
|
|
xfile_cat.warning()
|
|
<< "Illegal vertex index " << vindex << " in SkinWeights.\n";
|
|
continue;
|
|
}
|
|
data._weight_map[vindex] = weight;
|
|
}
|
|
|
|
// Also retrieve the matrix offset.
|
|
data._matrix_offset = (*obj)["matrixOffset"]["matrix"].mat4();
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: XFileMesh::fill_material_list
|
|
// Access: Public
|
|
// Description: Fills the structure based on the raw data from the
|
|
// MeshMaterialList template.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool XFileMesh::
|
|
fill_material_list(XFileDataNode *obj) {
|
|
const XFileDataObject &faceIndexes = (*obj)["faceIndexes"];
|
|
if (faceIndexes.size() > (int)_faces.size()) {
|
|
xfile_cat.warning()
|
|
<< "Too many faces in MeshMaterialList within " << get_name() << "\n";
|
|
}
|
|
|
|
int material_index = -1;
|
|
int i = 0;
|
|
while (i < faceIndexes.size() && i < (int)_faces.size()) {
|
|
XFileFace *face = _faces[i];
|
|
material_index = faceIndexes[i].i();
|
|
face->_material_index = material_index;
|
|
i++;
|
|
}
|
|
|
|
// The rest of the faces get the same material index as the last
|
|
// one in the list.
|
|
while (i < (int)_faces.size()) {
|
|
XFileFace *face = _faces[i];
|
|
face->_material_index = material_index;
|
|
i++;
|
|
}
|
|
|
|
// Now look for children of the MaterialList object. These should
|
|
// all be Material objects.
|
|
int num_objects = obj->get_num_objects();
|
|
for (i = 0; i < num_objects; i++) {
|
|
XFileDataNode *child = obj->get_object(i);
|
|
if (child->is_standard_object("Material")) {
|
|
XFileMaterial *material = new XFileMaterial;
|
|
if (!material->fill_material(child)) {
|
|
delete material;
|
|
return false;
|
|
}
|
|
add_material(material);
|
|
|
|
} else {
|
|
if (xfile_cat.is_debug()) {
|
|
xfile_cat.debug()
|
|
<< "Ignoring material list object of unknown type: "
|
|
<< child->get_template_name() << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|