209 lines
6.9 KiB
Plaintext
209 lines
6.9 KiB
Plaintext
// Filename: animControlCollection.I
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// Created by: drose (22Feb00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::play
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// Access: Public
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// Description: Starts the named animation playing.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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play(const string &anim_name) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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_last_started_control = control;
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control->play();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::play
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// Access: Public
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// Description: Starts the named animation playing.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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play(const string &anim_name, int from, int to) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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_last_started_control = control;
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control->play(from, to);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::loop
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// Access: Public
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// Description: Starts the named animation looping.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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loop(const string &anim_name, bool restart) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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_last_started_control = control;
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control->loop(restart);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::loop
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// Access: Public
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// Description: Starts the named animation looping.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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loop(const string &anim_name, bool restart, int from, int to) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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_last_started_control = control;
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control->loop(restart, from, to);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::stop
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// Access: Public
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// Description: Stops the named animation.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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stop(const string &anim_name) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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control->stop();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::pose
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// Access: Public
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// Description: Sets to a particular frame in the named animation.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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pose(const string &anim_name, int frame) {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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_last_started_control = control;
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control->pose(frame);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_frame
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// Access: Public
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// Description: Returns the current frame in the named animation, or
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// 0 if the animation is not found.
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////////////////////////////////////////////////////////////////////
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INLINE int AnimControlCollection::
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get_frame(const string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return 0;
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}
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return control->get_frame();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_frame
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// Access: Public
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// Description: Returns the current frame in the last-started
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// animation.
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////////////////////////////////////////////////////////////////////
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INLINE int AnimControlCollection::
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get_frame() const {
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if (_last_started_control == (AnimControl *)NULL) {
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return 0;
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}
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return _last_started_control->get_frame();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::is_playing
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// Access: Public
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// Description: Returns true if the named animation is currently
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// playing, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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is_playing(const string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return false;
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}
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return control->is_playing();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::is_playing
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// Access: Public
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// Description: Returns true if the last-started animation is
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// currently playing, false otherwise.
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////////////////////////////////////////////////////////////////////
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INLINE bool AnimControlCollection::
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is_playing() const {
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if (_last_started_control == (AnimControl *)NULL) {
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return false;
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}
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return _last_started_control->is_playing();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_num_frames
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// Access: Public
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// Description: Returns the total number of frames in the named
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// animation, or 0 if the animation is not found.
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////////////////////////////////////////////////////////////////////
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INLINE int AnimControlCollection::
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get_num_frames(const string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == (AnimControl *)NULL) {
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return 0;
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}
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return control->get_num_frames();
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}
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////////////////////////////////////////////////////////////////////
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// Function: AnimControlCollection::get_num_frames
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// Access: Public
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// Description: Returns the total number of frames in the
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// last-started animation.
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////////////////////////////////////////////////////////////////////
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INLINE int AnimControlCollection::
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get_num_frames() const {
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if (_last_started_control == (AnimControl *)NULL) {
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return 0;
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}
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return _last_started_control->get_num_frames();
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}
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INLINE ostream &
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operator << (ostream &out, const AnimControlCollection &collection) {
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collection.output(out);
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return out;
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}
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