44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
// Filename: eggCharacterDb.I
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// Created by: drose (05Oct06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterDb::Key::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE EggCharacterDb::Key::
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Key(const EggJointPointer *joint, TableType table_type, int frame) :
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_joint(joint),
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_table_type(table_type),
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_frame(frame)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggCharacterDb::Key::operator <
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// Access: Public
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// Description: Provides an arbitrary unique ordering for all keys.
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////////////////////////////////////////////////////////////////////
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INLINE bool EggCharacterDb::Key::
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operator < (const EggCharacterDb::Key &other) const {
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if (_joint != other._joint) {
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return _joint < other._joint;
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}
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if (_table_type != other._table_type) {
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return _table_type < other._table_type;
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}
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return _frame < other._frame;
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}
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