open_toontown_panda3d/panda/src/display/drawableRegion.h

115 lines
3.5 KiB
C++

// Filename: drawableRegion.h
// Created by: drose (11Jul02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DRAWABLEREGION_H
#define DRAWABLEREGION_H
#include "pandabase.h"
#include "luse.h"
#include "renderBuffer.h"
#include "typedWritableReferenceCount.h"
////////////////////////////////////////////////////////////////////
// Class : DrawableRegion
// Description : This is a base class for GraphicsWindow (actually,
// GraphicsOutput) and DisplayRegion, both of which are
// conceptually rectangular regions into which drawing
// commands may be issued. Sometimes you want to deal
// with a single display region, and sometimes you want
// to deal with the whole window at once, particularly
// for issuing clear commands and capturing screenshots.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_DISPLAY DrawableRegion {
public:
INLINE DrawableRegion();
INLINE DrawableRegion(const DrawableRegion &copy);
INLINE void operator = (const DrawableRegion &copy);
virtual ~DrawableRegion();
INLINE void copy_clear_settings(const DrawableRegion &copy);
PUBLISHED:
// It seems awkward to have this type, and also
// RenderBuffer::Type. However, the fact that RenderBuffer::Type
// is a bitmask makes it awfully awkward to work with.
enum RenderTexturePlane {
RTP_stencil=0,
RTP_depth_stencil=1,
RTP_depth=1,
RTP_color,
RTP_aux_rgba_0,
RTP_aux_rgba_1,
RTP_aux_rgba_2,
RTP_aux_rgba_3,
RTP_aux_hrgba_0,
RTP_aux_hrgba_1,
RTP_aux_hrgba_2,
RTP_aux_hrgba_3,
RTP_aux_float_0,
RTP_aux_float_1,
RTP_aux_float_2,
RTP_aux_float_3,
RTP_COUNT
};
INLINE void set_clear_color_active(bool clear_color_active);
INLINE bool get_clear_color_active() const;
INLINE void set_clear_depth_active(bool clear_depth_active);
INLINE bool get_clear_depth_active() const;
INLINE void set_clear_stencil_active(bool clear_stencil_active);
INLINE bool get_clear_stencil_active() const;
INLINE void set_clear_color(const Colorf &color);
INLINE const Colorf &get_clear_color() const;
INLINE void set_clear_depth(float depth);
INLINE float get_clear_depth() const;
INLINE void set_clear_stencil(unsigned int stencil);
INLINE unsigned int get_clear_stencil() const;
INLINE void set_clear_active(int n, bool clear_aux_active);
INLINE bool get_clear_active(int n) const;
INLINE void set_clear_value(int n, const Colorf &color);
INLINE const Colorf &get_clear_value(int n) const;
INLINE void disable_clears();
INLINE bool is_any_clear_active() const;
public:
INLINE int get_screenshot_buffer_type() const;
INLINE int get_draw_buffer_type() const;
protected:
int _screenshot_buffer_type;
int _draw_buffer_type;
private:
bool _clear_active[RTP_COUNT];
Colorf _clear_value[RTP_COUNT];
};
#include "drawableRegion.I"
#endif