214 lines
4.7 KiB
C++
214 lines
4.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file p3dConcreteSequence.cxx
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* @author drose
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* @date 2009-06-30
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*/
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#include "p3dConcreteSequence.h"
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#include "p3dSession.h"
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/**
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*
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*/
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P3DConcreteSequence::
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P3DConcreteSequence() {
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}
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/**
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*
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*/
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P3DConcreteSequence::
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~P3DConcreteSequence() {
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Elements::iterator ei;
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for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
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P3D_OBJECT_DECREF(*ei);
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}
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}
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/**
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* Returns true if this is actually an instance of a P3DConcreteSequence,
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* false otherwise.
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*/
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bool P3DConcreteSequence::
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is_sequence_object() {
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return true;
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}
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/**
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* Returns the fundamental type of this kind of object.
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*/
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P3D_object_type P3DConcreteSequence::
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get_type() {
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return P3D_OT_object;
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}
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/**
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* Returns the object value coerced to a boolean, if possible.
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*/
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bool P3DConcreteSequence::
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get_bool() {
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return !_elements.empty();
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}
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/**
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* Fills the indicated C++ string object with the value of this object coerced
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* to a string.
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*/
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void P3DConcreteSequence::
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make_string(string &value) {
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ostringstream strm;
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strm << "[";
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if (!_elements.empty()) {
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strm << *_elements[0];
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for (size_t i = 1; i < _elements.size(); ++i) {
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strm << ", " << *_elements[i];
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}
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}
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strm << "]";
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value = strm.str();
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}
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/**
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* Returns the named property element in the object. The return value is a
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* new-reference P3D_object, or NULL on error.
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*/
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P3D_object *P3DConcreteSequence::
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get_property(const string &property) {
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// We only understand integer "property" names.
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char *endptr;
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int index = strtoul(property.c_str(), &endptr, 10);
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if (*endptr != '\0') {
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return NULL;
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}
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return get_element(index);
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}
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/**
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* Modifies (or deletes, if value is NULL) the named property element in the
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* object. Returns true on success, false on failure.
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*/
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bool P3DConcreteSequence::
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set_property(const string &property, P3D_object *value) {
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// We only understand integer "property" names.
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char *endptr;
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int index = strtoul(property.c_str(), &endptr, 10);
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if (*endptr != '\0') {
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return false;
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}
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return set_element(index, value);
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}
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/**
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* If this object has a valid XML representation for the indicated session
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* (that hasn't already been implemented by the generic code in P3DSession),
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* this method will apply it to the indicated "value" element and return true.
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* Otherwise, this method will leave the element unchanged and return false.
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*/
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bool P3DConcreteSequence::
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fill_xml(TiXmlElement *xvalue, P3DSession *session) {
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xvalue->SetAttribute("type", "concrete_sequence");
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Elements::const_iterator ei;
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for (ei = _elements.begin(); ei != _elements.end(); ++ei) {
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xvalue->LinkEndChild(session->p3dobj_to_xml(*ei));
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}
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return true;
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}
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/**
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* Returns a pointer to the array of objects represented by this object. Most
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* objects represent only themselves, but a P3DConcreteSequence represents its
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* list.
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*/
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P3D_object **P3DConcreteSequence::
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get_object_array() {
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if (_elements.empty()) {
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return NULL;
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}
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return &_elements[0];
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}
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/**
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* Returns the number of elements in the array returned by get_object_array().
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*/
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int P3DConcreteSequence::
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get_object_array_size() {
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return _elements.size();
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}
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/**
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* Returns the number of items in the sequence.
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*/
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int P3DConcreteSequence::
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get_length() const {
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return _elements.size();
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}
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/**
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* Returns the nth item in the sequence. The return value is a new-reference
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* P3DObject object, or NULL on error.
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*/
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P3D_object *P3DConcreteSequence::
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get_element(int n) const {
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if (n >= 0 && n < (int)_elements.size()) {
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P3D_OBJECT_INCREF(_elements[n]);
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return _elements[n];
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}
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return NULL;
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}
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/**
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* Modifies (or deletes, if value is NULL) the nth item in the sequence.
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* Returns true on success, false on failure.
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*/
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bool P3DConcreteSequence::
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set_element(int n, P3D_object *value) {
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if (value == NULL) {
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// Delete an element.
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if (n < 0 || n >= (int)_elements.size()) {
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// Invalid index.
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return false;
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}
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P3D_OBJECT_DECREF(_elements[n]);
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_elements.erase(_elements.begin() + n);
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return true;
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} else if (n == _elements.size()) {
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// Append an element.
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append(value);
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return true;
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} else {
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// Replace an element.
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if (n < 0 || n >= (int)_elements.size()) {
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// Invalid index.
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return false;
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}
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P3D_OBJECT_INCREF(value);
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P3D_OBJECT_DECREF(_elements[n]);
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_elements[n] = value;
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return true;
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}
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}
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/**
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* Adds a new element to the end of the list.
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*/
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void P3DConcreteSequence::
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append(P3D_object *value) {
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_elements.push_back(value);
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P3D_OBJECT_INCREF(value);
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}
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