41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
// Filename: characterJointEffect.I
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// Created by: drose (26Jul06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJointEffect::Constructor
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// Access: Private
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// Description: Use CharacterJointEffect::make() to construct a new
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// CharacterJointEffect object.
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////////////////////////////////////////////////////////////////////
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INLINE CharacterJointEffect::
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CharacterJointEffect() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: CharacterJointEffect::get_character
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// Access: Published
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// Description: Returns the Character that will get update() called
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// on it when this node's relative transform is queried,
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// or NULL if there is no such character.
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////////////////////////////////////////////////////////////////////
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INLINE Character *CharacterJointEffect::
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get_character() const {
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if (_character.is_valid_pointer()) {
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return _character;
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} else {
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return NULL;
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}
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}
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