open_toontown_panda3d/panda/src/device/evdevInputDevice.h

78 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file evdevInputDevice.h
* @author rdb
* @date 2015-08-24
*/
#ifndef EVDEVINPUTDEVICE_H
#define EVDEVINPUTDEVICE_H
#include "inputDevice.h"
#ifdef PHAVE_LINUX_INPUT_H
/**
* This is a type of device that uses the Linux /dev/input/event# API to read
* data from a raw mouse or other input device. Unlike the joystick API, the
* evdev API supports sending force feedback (ie. rumble) events.
*/
class EXPCL_PANDA_DEVICE EvdevInputDevice : public InputDevice {
public:
EvdevInputDevice(int index);
virtual ~EvdevInputDevice();
private:
virtual void do_set_vibration(double strong, double weak);
virtual void do_poll();
bool init_device();
bool process_events();
private:
int _index;
int _fd;
bool _can_write;
int _ff_id;
bool _ff_playing;
int _ff_strong;
int _ff_weak;
pvector<int> _control_indices;
pvector<int> _button_indices;
// These are used for D-pad emulation.
int _dpad_x_axis;
int _dpad_y_axis;
int _dpad_left_button;
int _dpad_up_button;
public:
static ButtonHandle map_button(int code);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
InputDevice::init_type();
register_type(_type_handle, "EvdevInputDevice",
InputDevice::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "evdevInputDevice.I"
#endif // PHAVE_LINUX_INPUT_H
#endif // EVDEVINPUTDEVICE_H