72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// Filename: orientedParticleFactory.cxx
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// Created by: charles (05Jul00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "orientedParticleFactory.h"
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#include "orientedParticle.h"
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////////////////////////////////////////////////////////////////////
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// Function : OrientedParticleFactory
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// Access : Public
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// Description : Constructor
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////////////////////////////////////////////////////////////////////
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OrientedParticleFactory::
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OrientedParticleFactory(void) :
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BaseParticleFactory() {
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}
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////////////////////////////////////////////////////////////////////
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// Function : OrientedParticleFactory
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// Access : Public
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// Description : copy Constructor
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////////////////////////////////////////////////////////////////////
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OrientedParticleFactory::
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OrientedParticleFactory(const OrientedParticleFactory ©) :
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BaseParticleFactory(copy) {
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_initial_orientation = copy._initial_orientation;
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_final_orientation = copy._final_orientation;
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}
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////////////////////////////////////////////////////////////////////
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// Function : ~OrientedParticleFactory
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// Access : public
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// Description : destructor
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////////////////////////////////////////////////////////////////////
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OrientedParticleFactory::
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~OrientedParticleFactory(void) {
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}
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////////////////////////////////////////////////////////////////////
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// Function : populate_child_particle
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// Access : private
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// Description : child spawn
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////////////////////////////////////////////////////////////////////
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void OrientedParticleFactory::
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populate_child_particle(BaseParticle *bp) const {
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bp->set_orientation(_initial_orientation);
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}
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////////////////////////////////////////////////////////////////////
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// Function : alloc_particle
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// Access : public
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// Description : child particle generation function
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////////////////////////////////////////////////////////////////////
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BaseParticle *OrientedParticleFactory::
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alloc_particle(void) const {
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return new OrientedParticle;
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}
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