74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Filename: eggToFlt.h
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// Created by: drose (01Oct03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef EGGTOFLT_H
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#define EGGTOFLT_H
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#include "pandatoolbase.h"
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#include "eggToSomething.h"
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#include "fltHeader.h"
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#include "fltGeometry.h"
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#include "pointerTo.h"
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#include "pmap.h"
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#include "vector_string.h"
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class EggGroup;
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class EggVertex;
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class EggPrimitive;
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class EggTexture;
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class EggTransform;
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class FltVertex;
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class FltBead;
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class FltTexture;
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////////////////////////////////////////////////////////////////////
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// Class : EggToFlt
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// Description : A program to read an egg file and write a flt file.
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////////////////////////////////////////////////////////////////////
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class EggToFlt : public EggToSomething {
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public:
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EggToFlt();
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void run();
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private:
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static bool dispatch_attr(const string &opt, const string &arg, void *var);
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void traverse(EggNode *egg_node, FltBead *flt_node,
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FltGeometry::BillboardType billboard);
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void convert_primitive(EggPrimitive *egg_primitive, FltBead *flt_node,
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FltGeometry::BillboardType billboard);
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void convert_group(EggGroup *egg_group, FltBead *flt_node,
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FltGeometry::BillboardType billboard);
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void apply_transform(EggTransform *egg_transform, FltBead *flt_node);
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void apply_egg_syntax(const string &egg_syntax, FltRecord *flt_record);
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FltVertex *get_flt_vertex(EggVertex *egg_vertex, EggNode *context);
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FltTexture *get_flt_texture(EggTexture *egg_texture);
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FltHeader::AttrUpdate _auto_attr_update;
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PT(FltHeader) _flt_header;
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typedef pmap<EggVertex *, FltVertex *> VertexMap;
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typedef pmap<const LMatrix4d *, VertexMap> VertexMapPerFrame;
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VertexMapPerFrame _vertex_map_per_frame;
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typedef pmap<Filename, FltTexture *> TextureMap;
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TextureMap _texture_map;
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};
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#endif
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