open_toontown_panda3d/pandatool/src/fltprogs/eggToFlt.h

74 lines
2.2 KiB
C++

// Filename: eggToFlt.h
// Created by: drose (01Oct03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef EGGTOFLT_H
#define EGGTOFLT_H
#include "pandatoolbase.h"
#include "eggToSomething.h"
#include "fltHeader.h"
#include "fltGeometry.h"
#include "pointerTo.h"
#include "pmap.h"
#include "vector_string.h"
class EggGroup;
class EggVertex;
class EggPrimitive;
class EggTexture;
class EggTransform;
class FltVertex;
class FltBead;
class FltTexture;
////////////////////////////////////////////////////////////////////
// Class : EggToFlt
// Description : A program to read an egg file and write a flt file.
////////////////////////////////////////////////////////////////////
class EggToFlt : public EggToSomething {
public:
EggToFlt();
void run();
private:
static bool dispatch_attr(const string &opt, const string &arg, void *var);
void traverse(EggNode *egg_node, FltBead *flt_node,
FltGeometry::BillboardType billboard);
void convert_primitive(EggPrimitive *egg_primitive, FltBead *flt_node,
FltGeometry::BillboardType billboard);
void convert_group(EggGroup *egg_group, FltBead *flt_node,
FltGeometry::BillboardType billboard);
void apply_transform(EggTransform *egg_transform, FltBead *flt_node);
void apply_egg_syntax(const string &egg_syntax, FltRecord *flt_record);
FltVertex *get_flt_vertex(EggVertex *egg_vertex, EggNode *context);
FltTexture *get_flt_texture(EggTexture *egg_texture);
FltHeader::AttrUpdate _auto_attr_update;
PT(FltHeader) _flt_header;
typedef pmap<EggVertex *, FltVertex *> VertexMap;
typedef pmap<const LMatrix4d *, VertexMap> VertexMapPerFrame;
VertexMapPerFrame _vertex_map_per_frame;
typedef pmap<Filename, FltTexture *> TextureMap;
TextureMap _texture_map;
};
#endif