open_toontown_panda3d/pandatool/src/pstatserver/pStatThreadData.h

87 lines
2.5 KiB
C++

// Filename: pStatThreadData.h
// Created by: drose (08Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef PSTATTHREADDATA_H
#define PSTATTHREADDATA_H
#include "pandatoolbase.h"
#include "referenceCount.h"
#include "pdeque.h"
class PStatCollectorDef;
class PStatFrameData;
class PStatClientData;
////////////////////////////////////////////////////////////////////
// Class : PStatThreadData
// Description : A collection of FrameData structures for
// recently-received frames within a particular thread.
// This holds the raw data as reported by the client,
// and it automatically handles frames received
// out-of-order or skipped. You can ask for a
// particular frame by frame number or time and receive
// the data for the nearest frame.
////////////////////////////////////////////////////////////////////
class PStatThreadData : public ReferenceCount {
public:
PStatThreadData(const PStatClientData *client_data);
~PStatThreadData();
INLINE const PStatClientData *get_client_data() const;
bool is_empty() const;
int get_latest_frame_number() const;
int get_oldest_frame_number() const;
bool has_frame(int frame_number) const;
const PStatFrameData &get_frame(int frame_number) const;
float get_latest_time() const;
float get_oldest_time() const;
const PStatFrameData &get_frame_at_time(float time) const;
int get_frame_number_at_time(float time, int hint = -1) const;
const PStatFrameData &get_latest_frame() const;
bool get_elapsed_frames(int &then_i, int &now_i, float time) const;
float get_frame_rate(float time = 3.0) const;
void set_history(float time);
float get_history() const;
void record_new_frame(int frame_number, PStatFrameData *frame_data);
private:
const PStatClientData *_client_data;
typedef pdeque<PStatFrameData *> Frames;
Frames _frames;
int _first_frame_number;
float _history;
static PStatFrameData _null_frame;
};
#include "pStatThreadData.I"
#endif