68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
// Filename: buttonHandle.h
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// Created by: drose (01Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef BUTTONHANDLE_H
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#define BUTTONHANDLE_H
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#include "pandabase.h"
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////////////////////////////////////////////////////////////////////
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// Class : ButtonHandle
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// Description : A ButtonHandle represents a single button from any
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// device, including keyboard buttons and mouse buttons
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// (but see KeyboardButton and MouseButton).
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ButtonHandle {
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PUBLISHED:
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INLINE ButtonHandle();
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public:
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INLINE ButtonHandle(const ButtonHandle ©);
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INLINE bool operator == (const ButtonHandle &other) const;
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INLINE bool operator != (const ButtonHandle &other) const;
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INLINE bool operator < (const ButtonHandle &other) const;
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PUBLISHED:
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string get_name() const;
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INLINE bool has_ascii_equivalent() const;
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INLINE char get_ascii_equivalent() const;
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INLINE int get_index() const;
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INLINE void output(ostream &out) const;
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INLINE static ButtonHandle none();
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private:
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int _index;
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static ButtonHandle _none;
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friend class ButtonRegistry;
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};
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// It's handy to be able to output a ButtonHandle directly, and see the
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// button name.
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INLINE ostream &operator << (ostream &out, ButtonHandle button) {
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button.output(out);
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return out;
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}
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#include "buttonHandle.I"
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#endif
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