open_toontown_panda3d/panda/src/putil/buttonHandle.h

68 lines
1.9 KiB
C++

// Filename: buttonHandle.h
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BUTTONHANDLE_H
#define BUTTONHANDLE_H
#include "pandabase.h"
////////////////////////////////////////////////////////////////////
// Class : ButtonHandle
// Description : A ButtonHandle represents a single button from any
// device, including keyboard buttons and mouse buttons
// (but see KeyboardButton and MouseButton).
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ButtonHandle {
PUBLISHED:
INLINE ButtonHandle();
public:
INLINE ButtonHandle(const ButtonHandle &copy);
INLINE bool operator == (const ButtonHandle &other) const;
INLINE bool operator != (const ButtonHandle &other) const;
INLINE bool operator < (const ButtonHandle &other) const;
PUBLISHED:
string get_name() const;
INLINE bool has_ascii_equivalent() const;
INLINE char get_ascii_equivalent() const;
INLINE int get_index() const;
INLINE void output(ostream &out) const;
INLINE static ButtonHandle none();
private:
int _index;
static ButtonHandle _none;
friend class ButtonRegistry;
};
// It's handy to be able to output a ButtonHandle directly, and see the
// button name.
INLINE ostream &operator << (ostream &out, ButtonHandle button) {
button.output(out);
return out;
}
#include "buttonHandle.I"
#endif