open_toontown_panda3d/panda/src/cull/cullStateSubtree.h

69 lines
2.1 KiB
C++

// Filename: cullStateSubtree.h
// Created by: drose (07Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLSTATESUBTREE_H
#define CULLSTATESUBTREE_H
#include <pandabase.h>
#include "cullStateLookup.h"
#include <allTransitionsWrapper.h>
#include <updateSeq.h>
#include <referenceCount.h>
class CullStateLookup;
////////////////////////////////////////////////////////////////////
// Class : CullStateSubtree
// Description : A specialization of CullStateLookup for tracking the
// state at and below an instanced node in the scene
// graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullStateSubtree : public CullStateLookup {
public:
INLINE CullStateSubtree(CullStateLookup *parent,
const AllTransitionsWrapper &trans,
Node *top_subtree,
UpdateSeq now);
virtual ~CullStateSubtree();
bool check_currency(const AllTransitionsWrapper &trans,
Node *top_subtree,
UpdateSeq as_of);
INLINE void update(const AllTransitionsWrapper &trans,
Node *top_subtree,
UpdateSeq now);
virtual Node *get_top_subtree() const;
virtual void compose_trans(const AllTransitionsWrapper &from,
AllTransitionsWrapper &to) const;
private:
CullStateLookup *_parent;
AllTransitionsWrapper _trans;
AllTransitionsWrapper _trans_from_root;
Node *_top_subtree;
UpdateSeq _verified;
};
#include "cullStateSubtree.I"
#endif