open_toontown_panda3d/panda/src/physics/forceNode.I

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// Filename: forceNode.I
// Created by: charles (02Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : clear
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void ForceNode::
clear(void) {
_forces.erase(_forces.begin(), _forces.end());
}
////////////////////////////////////////////////////////////////////
// Function : get_force
// Access : public
////////////////////////////////////////////////////////////////////
INLINE BaseForce *ForceNode::
get_force(int index) const {
nassertr(index >= 0 && index < (int)_forces.size(),
(BaseForce *) NULL);
return _forces[index];
}
////////////////////////////////////////////////////////////////////
// Function : get_num_forces
// Access : public
////////////////////////////////////////////////////////////////////
INLINE int ForceNode::
get_num_forces(void) const {
return _forces.size();
}
////////////////////////////////////////////////////////////////////
// Function : add_force
// Access : public
////////////////////////////////////////////////////////////////////
INLINE void ForceNode::
add_force(BaseForce *force) {
_forces.push_back(force);
force->_force_node = this;
}