open_toontown_panda3d/panda/src/physics/linearForce.cxx

92 lines
2.6 KiB
C++

// Filename: linearForce.cxx
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include <datagram.h>
#include <datagramIterator.h>
#include <bamReader.h>
#include <bamWriter.h>
#include "linearForce.h"
TypeHandle LinearForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearForce
// Access : Protected
// Description : Default/component-based constructor
////////////////////////////////////////////////////////////////////
LinearForce::
LinearForce(float a, bool mass) :
BaseForce(true),
_amplitude(a), _mass_dependent(mass),
_x_mask(true), _y_mask(true), _z_mask(true) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearForce
// Access : Protected
// Description : copy constructor
////////////////////////////////////////////////////////////////////
LinearForce::
LinearForce(const LinearForce& copy) :
BaseForce(copy) {
_amplitude = copy._amplitude;
_mass_dependent = copy._mass_dependent;
_x_mask = copy._x_mask;
_y_mask = copy._y_mask;
_z_mask = copy._z_mask;
}
////////////////////////////////////////////////////////////////////
// Function : ~LinearForce
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
LinearForce::
~LinearForce(void) {
}
////////////////////////////////////////////////////////////////////
// Function : get_vector
// Access : Public
////////////////////////////////////////////////////////////////////
LVector3f LinearForce::
get_vector(const PhysicsObject *po) {
LVector3f child_vector = get_child_vector(po) * _amplitude;
if (_x_mask == false)
child_vector[0] = 0.0f;
if (_y_mask == false)
child_vector[1] = 0.0f;
if (_z_mask == false)
child_vector[2] = 0.0f;
return child_vector;
}
////////////////////////////////////////////////////////////////////
// Function : is_linear
// Access : Public
////////////////////////////////////////////////////////////////////
bool LinearForce::
is_linear(void) const {
return true;
}