147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
// Filename: character.h
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// Created by: drose (06Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CHARACTER_H
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#define CHARACTER_H
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#include "pandabase.h"
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#include "characterJoint.h"
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#include "characterSlider.h"
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#include "characterVertexSlider.h"
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#include "jointVertexTransform.h"
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#include "partBundleNode.h"
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#include "vector_PartGroupStar.h"
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#include "pointerTo.h"
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#include "geom.h"
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#include "pStatCollector.h"
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#include "transformTable.h"
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#include "transformBlendTable.h"
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#include "sliderTable.h"
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class CharacterJointBundle;
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class ComputedVertices;
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////////////////////////////////////////////////////////////////////
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// Class : Character
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// Description : An animated character, with skeleton-morph animation
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// and either soft-skinned or hard-skinned vertices.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Character : public PartBundleNode {
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protected:
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Character(const Character ©);
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public:
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Character(const string &name);
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virtual ~Character();
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virtual PandaNode *make_copy() const;
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virtual bool safe_to_transform() const;
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virtual bool safe_to_flatten_below() const;
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virtual bool has_cull_callback() const;
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virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
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PUBLISHED:
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INLINE CharacterJointBundle *get_bundle() const;
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INLINE int get_num_parts() const;
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INLINE PartGroup *get_part(int n) const;
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INLINE CharacterJoint *find_joint(const string &name) const;
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INLINE CharacterSlider *find_slider(const string &name) const;
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INLINE void write_parts(ostream &out) const;
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INLINE void write_part_values(ostream &out) const;
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void update_to_now();
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void update();
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void force_update();
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private:
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void do_update();
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void copy_joints(PartGroup *copy, PartGroup *orig);
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typedef pmap<const PandaNode *, PandaNode *> NodeMap;
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typedef pmap<const VertexTransform *, PT(JointVertexTransform) > JointMap;
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typedef pmap<const VertexSlider *, PT(CharacterVertexSlider) > SliderMap;
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virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map);
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void r_copy_char(PandaNode *dest, const PandaNode *source,
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const Character *from, NodeMap &node_map,
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JointMap &joint_map, SliderMap &slider_map);
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PT(Geom) copy_geom(const Geom *source, const Character *from,
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JointMap &joint_map, SliderMap &slider_map);
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void copy_node_pointers(const Character *from, const NodeMap &node_map);
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CPT(TransformTable) redirect_transform_table(const TransformTable *source,
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JointMap &joint_map);
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CPT(TransformBlendTable) redirect_transform_blend_table(const TransformBlendTable *source,
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JointMap &joint_map);
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CPT(SliderTable) redirect_slider_table(const SliderTable *source,
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SliderMap &slider_map);
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PT(JointVertexTransform) redirect_joint(const VertexTransform *vt, JointMap &joint_map);
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PT(CharacterVertexSlider) redirect_slider(const VertexSlider *vs, SliderMap &slider_map);
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// This vector is used by the ComputedVertices object to index back
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// into our joints and sliders.
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typedef vector_PartGroupStar Parts;
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Parts _parts;
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// Statistics
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PStatCollector _joints_pcollector;
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PStatCollector _skinning_pcollector;
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static PStatCollector _animation_pcollector;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual int complete_pointers(TypedWritable **plist,
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BamReader *manager);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PartBundleNode::init_type();
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register_type(_type_handle, "Character",
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PartBundleNode::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class CharacterMaker;
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friend class ComputedVerticesMaker;
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friend class ComputedVertices;
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};
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#include "character.I"
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#endif
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