open_toontown_panda3d/panda/src/tform/driveInterface.h

203 lines
6.2 KiB
C++

// Filename: driveInterface.h
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef DRIVEINTERFACE_H
#define DRIVEINTERFACE_H
#include "pandabase.h"
#include "mouseInterfaceNode.h"
#include "modifierButtons.h"
#include "luse.h"
#include "linmath_events.h"
#include "transformState.h"
////////////////////////////////////////////////////////////////////
// Class : DriveInterface
// Description : This is a TFormer, similar to Trackball, that moves
// around a transform matrix in response to mouse input.
// The basic motion is on a horizontal plane, as if
// driving a vehicle.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DriveInterface : public MouseInterfaceNode {
PUBLISHED:
DriveInterface(const string &name = "");
~DriveInterface();
INLINE void set_forward_speed(float speed);
INLINE float get_forward_speed() const;
INLINE void set_reverse_speed(float speed);
INLINE float get_reverse_speed() const;
INLINE void set_rotate_speed(float speed);
INLINE float get_rotate_speed() const;
INLINE void set_vertical_dead_zone(float zone);
INLINE float get_vertical_dead_zone() const;
INLINE void set_horizontal_dead_zone(float zone);
INLINE float get_horizontal_dead_zone() const;
INLINE void set_vertical_ramp_up_time(float ramp_up_time);
INLINE float get_vertical_ramp_up_time() const;
INLINE void set_vertical_ramp_down_time(float ramp_down_time);
INLINE float get_vertical_ramp_down_time() const;
INLINE void set_horizontal_ramp_up_time(float ramp_up_time);
INLINE float get_horizontal_ramp_up_time() const;
INLINE void set_horizontal_ramp_down_time(float ramp_down_time);
INLINE float get_horizontal_ramp_down_time() const;
INLINE float get_speed() const;
INLINE float get_rot_speed() const;
void reset();
/// **** Translation ****
INLINE const LPoint3f &get_pos() const;
INLINE float get_x() const;
INLINE float get_y() const;
INLINE float get_z() const;
INLINE void set_pos(const LVecBase3f &vec);
INLINE void set_pos(float x, float y, float z);
INLINE void set_x(float x);
INLINE void set_y(float y);
INLINE void set_z(float z);
/// **** Rotation ****
INLINE const LVecBase3f &get_hpr() const;
INLINE float get_h() const;
INLINE float get_p() const;
INLINE float get_r() const;
INLINE void set_hpr(const LVecBase3f &hpr);
INLINE void set_hpr(float h, float p, float r);
INLINE void set_h(float h);
INLINE void set_p(float p);
INLINE void set_r(float r);
void set_force_roll(float force_roll);
INLINE void set_ignore_mouse(bool ignore_mouse);
INLINE bool get_ignore_mouse() const;
INLINE void set_force_mouse(bool force_mouse);
INLINE bool get_force_mouse() const;
INLINE void set_stop_this_frame(bool stop_this_frame);
INLINE bool get_stop_this_frame() const;
void set_mat(const LMatrix4f &mat);
const LMatrix4f &get_mat();
void force_dgraph();
private:
void apply(double x, double y, bool any_button);
float _forward_speed; // units / sec, mouse all the way up
float _reverse_speed; // units / sec, mouse all the way down
float _rotate_speed; // degrees / sec, mouse all the way over
float _vertical_dead_zone; // fraction of window size
float _horizontal_dead_zone; // fraction of window size
float _vertical_center; // window units, 0 = center, -1 = bottom, 1 = top
float _horizontal_center; // window units, 0 = center, -1 = left, 1 = right
// The time it takes to ramp up to full speed from a stop (or return
// to a stop from full speed) when using the keyboard.
float _vertical_ramp_up_time;
float _vertical_ramp_down_time;
float _horizontal_ramp_up_time;
float _horizontal_ramp_down_time;
float _speed; // instantaneous units / sec
float _rot_speed; // instantaneous rotational units / sec
LPoint3f _xyz;
LVecBase3f _hpr;
LVector3f _vel;
bool _ignore_mouse;
bool _force_mouse;
bool _stop_this_frame;
// This is only used to return a temporary value in get_mat().
LMatrix4f _mat;
// Remember which arrow keys are being held down and which aren't,
// and at what point they last changed state.
class KeyHeld {
public:
KeyHeld();
float get_effect(float ramp_up_time, float ramp_down_time);
void set_key(bool down);
void clear();
bool operator < (const KeyHeld &other) const;
float _effect;
bool _down;
double _changed_time;
float _effect_at_change;
};
KeyHeld _up_arrow, _down_arrow;
KeyHeld _left_arrow, _right_arrow;
protected:
// Inherited from DataNode
virtual void do_transmit_data(const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _xy_input;
int _button_events_input;
// outputs
int _transform_output;
int _velocity_output;
CPT(TransformState) _transform;
PT(EventStoreVec3) _velocity;
// This is the smallest meaningful value we can set on the hpr via
// the public set_hpr() interface. It's intended to filter out
// small meaningless perturbations of hpr that may get introduced
// due to numerical inaccuracy as we compute relative orientations
// in the show.
static const float _hpr_quantize;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MouseInterfaceNode::init_type();
register_type(_type_handle, "DriveInterface",
MouseInterfaceNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "driveInterface.I"
#endif