open_toontown_panda3d/panda/src/tform/transform2sg.h

73 lines
1.9 KiB
C++

// Filename: transform2sg.h
// Created by: drose (12Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TRANSFORM2SG_H
#define TRANSFORM2SG_H
#include "pandabase.h"
#include "dataNode.h"
#include "pandaNode.h"
////////////////////////////////////////////////////////////////////
// Class : Transform2SG
// Description : input: Transform (matrix)
//
// output: none, but applies the matrix as the transform
// transition for a given arc of the scene graph.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Transform2SG : public DataNode {
PUBLISHED:
Transform2SG(const string &name);
void set_node(PandaNode *node);
PandaNode *get_node() const;
private:
PandaNode *_node;
protected:
// Inherited from DataNode
virtual void do_transmit_data(const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _transform_input;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "Transform2SG",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif