open_toontown_panda3d/panda/src/physx/physxCapsuleForceFieldShape.h

80 lines
2.2 KiB
C++

// Filename: physxCapsuleForceFieldShape.h
// Created by: enn0x (15Nov09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXCAPSULEFORCEFIELDSHAPE_H
#define PHYSXCAPSULEFORCEFIELDSHAPE_H
#include "pandabase.h"
#include "luse.h"
#include "physxForceFieldShape.h"
#include "physx_includes.h"
class PhysxCapsuleForceFieldShapeDesc;
////////////////////////////////////////////////////////////////////
// Class : PhysxCapsuleForceFieldShape
// Description : A capsule shaped region used to define a force
// field.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxCapsuleForceFieldShape : public PhysxForceFieldShape {
PUBLISHED:
INLINE PhysxCapsuleForceFieldShape();
INLINE ~PhysxCapsuleForceFieldShape();
void save_to_desc(PhysxCapsuleForceFieldShapeDesc &shapeDesc) const;
void set_radius(float radius);
void set_height(float height);
float get_radius() const;
float get_height() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxForceFieldShape *ptr() const { return (NxForceFieldShape *)_ptr; };
void link(NxForceFieldShape *shapePtr);
void unlink();
private:
NxCapsuleForceFieldShape *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxForceFieldShape::init_type();
register_type(_type_handle, "PhysxCapsuleForceFieldShape",
PhysxForceFieldShape::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxCapsuleForceFieldShape.I"
#endif // PHYSXCAPSULEFORCEFIELDSHAPE_H