open_toontown_panda3d/panda/src/physx/physxClothMeshDesc.cxx

215 lines
6.3 KiB
C++

// Filename: physxClothMeshDesc.cxx
// Created by: enn0x (28Mar10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "physxClothMeshDesc.h"
#include "physxManager.h"
#include "nodePathCollection.h"
#include "geomNode.h"
#include "geomVertexReader.h"
////////////////////////////////////////////////////////////////////
// Function: PhysxClothMeshDesc::set_num_vertices
// Access: Published
// Description: Sets the number of vertices to be stored within
// this triangle mesh. The function allocates memory
// for the vertices, but it does not set any vertices.
//
// This method must be called before any calls to
// set_vertex are done!
////////////////////////////////////////////////////////////////////
void PhysxClothMeshDesc::
set_num_vertices(unsigned int numVertices) {
// Vertices
if (_desc.points) {
delete [] _points;
}
_points = new NxVec3[numVertices];
_desc.numVertices = numVertices;
_desc.points = _points;
// Texture coordinates
if (_texcoords) {
delete [] _texcoords;
}
_texcoords = new LPoint2f[numVertices];
}
////////////////////////////////////////////////////////////////////
// Function: PhysxClothMeshDesc::set_vertex
// Access: Published
// Description: Sets a single vertex. You have to call the function
// set_num_vertices before you can call this function.
////////////////////////////////////////////////////////////////////
void PhysxClothMeshDesc::
set_vertex(unsigned int idx, const LPoint3f &vert, const LPoint2f &texcoord) {
nassertv(_desc.numVertices > idx);
_points[idx] = PhysxManager::point3_to_nxVec3(vert);
_texcoords[idx] = texcoord;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxClothMeshDesc::set_num_triangles
// Access: Published
// Description: Sets the number of triangles to be stored in this
// triangle mesh.
//
// This method must be called before any calls to
// set_triangle are done!
////////////////////////////////////////////////////////////////////
void PhysxClothMeshDesc::
set_num_triangles(unsigned int numTriangles) {
if (_desc.triangles) {
delete [] _triangles;
}
_triangles = new NxU32[3 * numTriangles];
_desc.numTriangles = numTriangles;
_desc.triangles = _triangles;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxClothMeshDesc::set_triangles
// Access: Published
// Description: Sets a single triangle, by providing the three
// indices i1, i2, i3.
////////////////////////////////////////////////////////////////////
void PhysxClothMeshDesc::
set_triangle(unsigned int idx,
unsigned int i1, unsigned int i2, unsigned int i3) {
nassertv(_desc.numTriangles > idx);
idx = 3 * idx;
_triangles[idx] = i1;
_triangles[idx + 1] = i2;
_triangles[idx + 2] = i3;
}
////////////////////////////////////////////////////////////////////
// Function: PhysxClothMeshDesc::set_from_node_path
// Access: Published
// Description: A convenience method to set the mesh data from
// a NodePath in a single call. The method iterates
// over the NodePath geoms and collects data for
// the triangle mesh.
//
// Do not use the following function when using this
// one:
// - set_num_vertices
// - set_vertex
// - set_num_triangles
// - set_triangle
////////////////////////////////////////////////////////////////////
void PhysxClothMeshDesc::
set_from_node_path(const NodePath &np) {
pvector<LPoint3f> dataVertices;
pvector<LPoint2f> dataTexcoords;
pvector<int> dataIndices;
// Collect data from NodePath
NodePathCollection npc = np.find_all_matches( "**/+GeomNode" );
for (int i=0; i<npc.get_num_paths(); i++) {
NodePath gnp = npc.get_path(i);
GeomNode *gnode = DCAST(GeomNode, gnp.node());
for (int j=0; j<gnode->get_num_geoms(); j++) {
CPT(Geom) geom = gnode->get_geom(j);
CPT(GeomVertexData) vdata = geom->get_vertex_data();
GeomVertexReader reader;
// Vertices
reader = GeomVertexReader(vdata, InternalName::get_vertex());
while (!reader.is_at_end()) {
dataVertices.push_back(reader.get_data3f());
}
// Texcoords
reader = GeomVertexReader(vdata, InternalName::get_texcoord());
while (!reader.is_at_end()) {
dataTexcoords.push_back(reader.get_data2f());
}
// Indices
for (int k=0; k<geom->get_num_primitives(); k++) {
CPT(GeomPrimitive) prim = geom->get_primitive(k);
prim = prim->decompose();
for (int l=0; l<prim->get_num_primitives(); l++) {
int s = prim->get_primitive_start(l);
int e = prim->get_primitive_end(l);
for (int l=s; l<e; l++) {
dataIndices.push_back(prim->get_vertex(l));
}
}
}
}
}
// Set descriptor members
int i;
NxU32 numVertices = dataVertices.size();
NxU32 numTriangles = dataIndices.size() / 3;
_points = new NxVec3[numVertices];
_triangles = new NxU32[3 * numTriangles];
_texcoords = new LPoint2f[numVertices];
i = 0;
pvector<LPoint3f>::const_iterator vit;
for (vit=dataVertices.begin(); vit!=dataVertices.end(); vit++) {
LPoint3f v = *vit;
_points[i] = PhysxManager::point3_to_nxVec3(v);
i++;
}
i = 0;
pvector<LPoint2f>::const_iterator tcit;
for (tcit=dataTexcoords.begin(); tcit!=dataTexcoords.end(); tcit++) {
LPoint2f tc = *tcit;
_texcoords[i] = tc;
i++;
}
i = 0;
pvector<int>::const_iterator iit;
for(iit=dataIndices.begin(); iit!=dataIndices.end(); iit++) {
NxU32 idx = *iit;
_triangles[i] = idx;
i++;
}
_desc.numVertices = numVertices;
_desc.points = _points;
_desc.numTriangles = numTriangles;
_desc.triangles = _triangles;
}