98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
// Filename: physxForceField.h
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// Created by: enn0x (06Nov09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXFORCEFIELD_H
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#define PHYSXFORCEFIELD_H
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#include "pandabase.h"
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#include "luse.h"
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#include "physxObject.h"
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#include "physx_includes.h"
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class PhysxScene;
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class PhysxForceFieldDesc;
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class PhysxForceFieldShapeGroup;
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////////////////////////////////////////////////////////////////////
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// Class : PhysxForceField
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// Description : A force field effector. Instances of this object
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// automate the application of forces onto rigid
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// bodies, fluid, soft bodies and cloth.
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// Force fields allow you to implement for example
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// gusts of wind, dust devils, vacuum cleaners or
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// anti-gravity zones.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxForceField : public PhysxObject {
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PUBLISHED:
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INLINE PhysxForceField();
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INLINE ~PhysxForceField();
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//void load_from_desc(const PhysxForceFieldDesc &materialDesc);
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//void save_to_desc(PhysxForceFieldDesc &materialDesc) const;
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void set_name(const char *name);
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const char *get_name() const;
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PhysxScene *get_scene() const;
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PhysxForceFieldShapeGroup *get_include_shape_group() const;
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unsigned int get_num_shape_groups() const;
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PhysxForceFieldShapeGroup *get_shape_group(unsigned int idx) const;
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MAKE_SEQ(get_shape_groups, get_num_shape_groups, get_shape_group);
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////////////////////////////////////////////////////////////////////
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PUBLISHED:
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void release();
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INLINE void ls() const;
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INLINE void ls(ostream &out, int indent_level=0) const;
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public:
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INLINE NxForceField *ptr() const { return _ptr; };
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void link(NxForceField *ptr);
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void unlink();
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private:
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NxForceField *_ptr;
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string _name;
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////////////////////////////////////////////////////////////////////
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PhysxObject::init_type();
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register_type(_type_handle, "PhysxForceField",
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PhysxObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "physxForceField.I"
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#endif // PHYSXFORCEFIELD_H
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