94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
// Filename: physxRay.cxx
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// Created by: enn0x (21Oct09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "physxRay.h"
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#include "physxManager.h"
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::set_origin
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// Access: Published
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// Description: Sets the ray origin.
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////////////////////////////////////////////////////////////////////
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void PhysxRay::
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set_origin(const LPoint3f &origin) {
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nassertv_always(!origin.is_nan());
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_ray.orig = PhysxManager::point3_to_nxVec3(origin);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::get_origin
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// Access: Published
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// Description: Returns the ray origin
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////////////////////////////////////////////////////////////////////
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LPoint3f PhysxRay::
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get_origin() const {
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return PhysxManager::nxVec3_to_point3(_ray.orig);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::set_direction
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// Access: Published
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// Description: Set the ray direction. It is not required to pass
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// a normalized vector.
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////////////////////////////////////////////////////////////////////
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void PhysxRay::
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set_direction(const LVector3f &direction) {
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nassertv_always(!direction.is_nan());
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_ray.dir = PhysxManager::vec3_to_nxVec3(direction);
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_ray.dir.normalize();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::get_direction
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// Access: Published
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// Description: Returns the ray direction.
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////////////////////////////////////////////////////////////////////
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LVector3f PhysxRay::
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get_direction() const {
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return PhysxManager::nxVec3_to_vec3(_ray.dir);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::set_length
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// Access: Published
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// Description: Sets the ray length. If no length is set then the
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// ray will be virtually infinite (the maximum
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// floating point number will be used, e.g.
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// 3.40282346639e+038).
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////////////////////////////////////////////////////////////////////
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void PhysxRay::
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set_length(float length) {
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nassertv_always(length > 0.0f);
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_length = length;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PhysxRay::get_length
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// Access: Published
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// Description: Returns the ray length.
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////////////////////////////////////////////////////////////////////
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float PhysxRay::
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get_length() const {
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return _length;
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}
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