open_toontown_panda3d/panda/src/physx/physxVehicle.h

88 lines
2.1 KiB
C++

// Filename: physxVehicle.h
// Created by: enn0x (23Mar10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXVEHICLE_H
#define PHYSXVEHICLE_H
#include "pandabase.h"
#include "pointerToArray.h"
#include "physxObject.h"
#include "physx_includes.h"
class PhysxActor;
class PhysxWheel;
class PhysxVehicleDesc;
class PhysxScene;
////////////////////////////////////////////////////////////////////
// Class : PhysxVehicle
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxVehicle : public PhysxObject {
PUBLISHED:
INLINE PhysxVehicle();
INLINE ~PhysxVehicle();
//PhysxActor *get_actor() const;
//unsigned int get_num_wheels() const;
//PhysxWheel *get_wheel(unsigned int idx) const;
//MAKE_SEQ(get_wheels, get_num_wheels, get_wheel);
INLINE void ls() const;
INLINE void ls(ostream &out, int indent_level=0) const;
private:
////////////////////////////////////////////////////////////////////
PUBLISHED:
void release();
public:
void create(PhysxScene *scene, PhysxVehicleDesc &desc);
void update_vehicle(float dt);
private:
PTA(PT(PhysxWheel)) _wheels;
PT(PhysxActor) _actor;
PT(PhysxScene) _scene;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxObject::init_type();
register_type(_type_handle, "PhysxVehicle",
PhysxObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxVehicle.I"
#endif // PHYSXVEHICLE_H