open_toontown_panda3d/panda/src/ffmpeg/ffmpegAudio.h

59 lines
1.6 KiB
C++

// Filename: ffmpegAudio.h
// Created by: jyelon (01Aug2007)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef FFMPEGAUDIO_H
#define FFMPEGAUDIO_H
#include "pandabase.h"
#include "movieAudio.h"
class FfmpegAudioCursor;
////////////////////////////////////////////////////////////////////
// Class : FfmpegAudio
// Description : A stream that generates a sequence of audio samples.
////////////////////////////////////////////////////////////////////
class EXPCL_FFMPEG FfmpegAudio : public MovieAudio {
PUBLISHED:
FfmpegAudio(const Filename &name);
virtual ~FfmpegAudio();
virtual PT(MovieAudioCursor) open();
static PT(MovieAudio) make(const Filename &name);
private:
friend class FfmpegAudioCursor;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "FfmpegAudio",
MovieAudio::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "ffmpegAudio.I"
#endif // FFMPEGAUDIO_H