59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Filename: ffmpegAudio.h
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// Created by: jyelon (01Aug2007)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef FFMPEGAUDIO_H
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#define FFMPEGAUDIO_H
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#include "pandabase.h"
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#include "movieAudio.h"
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class FfmpegAudioCursor;
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////////////////////////////////////////////////////////////////////
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// Class : FfmpegAudio
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// Description : A stream that generates a sequence of audio samples.
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////////////////////////////////////////////////////////////////////
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class EXPCL_FFMPEG FfmpegAudio : public MovieAudio {
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PUBLISHED:
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FfmpegAudio(const Filename &name);
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virtual ~FfmpegAudio();
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virtual PT(MovieAudioCursor) open();
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static PT(MovieAudio) make(const Filename &name);
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private:
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friend class FfmpegAudioCursor;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "FfmpegAudio",
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MovieAudio::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "ffmpegAudio.I"
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#endif // FFMPEGAUDIO_H
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