open_toontown_panda3d/panda/src/glstuff/glTextureContext_src.h

65 lines
1.9 KiB
C++

// Filename: glTextureContext_src.h
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "textureContext.h"
////////////////////////////////////////////////////////////////////
// Class : GLTextureContext
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(TextureContext) : public TextureContext {
public:
INLINE CLP(TextureContext)(Texture *tex);
// This is the GL "name" of the texture object.
GLuint _index;
// This is a GL texture priority.
GLfloat _priority;
// These are the parameters that we specified with the last
// glTexImage2D() call. If none of these have changed, we can
// reload the texture image with a glTexSubImage2D().
bool _already_applied;
GLint _internal_format;
GLsizei _width;
GLsizei _height;
GLint _border_width;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "TextureContext",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glTextureContext_src.I"