open_toontown_panda3d/panda/src/particlesystem/lineParticleRenderer.h

67 lines
1.8 KiB
C++

// Filename: lineParticleRenderer.h
// Created by: darren (06Oct00)
//
////////////////////////////////////////////////////////////////////
#ifndef LINEPARTICLERENDERER_H
#define LINEPARTICLERENDERER_H
#include "baseParticle.h"
#include "baseParticleRenderer.h"
#include <pointerTo.h>
#include <pointerToArray.h>
#include <geom.h>
#include <geomLine.h>
////////////////////////////////////////////////////////////////////
// Class : LineParticleRenderer
// Description : renders a line from last position to current
// position -- good for rain, sparks, etc.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LineParticleRenderer : public BaseParticleRenderer {
private:
Colorf _head_color;
Colorf _tail_color;
PT(GeomLine) _line_primitive;
PTA_Vertexf _vertex_array;
PTA_Colorf _color_array;
int _max_pool_size;
LPoint3f _aabb_min, _aabb_max;
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms(void);
virtual void render(vector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
public:
LineParticleRenderer(void);
LineParticleRenderer(const LineParticleRenderer& copy);
LineParticleRenderer(const Colorf& head,
const Colorf& tail,
ParticleRendererAlphaMode alpha_mode);
virtual ~LineParticleRenderer(void);
virtual BaseParticleRenderer *make_copy(void);
INLINE void set_head_color(const Colorf& c);
INLINE void set_tail_color(const Colorf& c);
INLINE const Colorf& get_head_color(void) const;
INLINE const Colorf& get_tail_color(void) const;
};
#include "lineParticleRenderer.I"
#endif // LINEPARTICLERENDERER_H