open_toontown_panda3d/direct/src/distributed/config_distributed.cxx

58 lines
2.0 KiB
C++

// Filename: config_distributed.cxx
// Created by: drose (19May04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "config_distributed.h"
#include "dconfig.h"
Configure(config_distributed);
NotifyCategoryDef(distributed, "");
ConfigureFn(config_distributed) {
init_libdistributed();
}
// This represents the amount of time to block waiting for the TCP
// connection to the game server. It is only used when the connection
// method is NSPR.
const int game_server_timeout_ms = config_distributed.GetInt("game-server-timeout-ms", 20000);
// These represent the time in seconds by which to artificially lag
// inbound messages. It is only used when the connection method is
// NSPR.
const double min_lag = config_distributed.GetDouble("min-lag", 0.0);
const double max_lag = config_distributed.GetDouble("max-lag", 0.0);
////////////////////////////////////////////////////////////////////
// Function: init_libdistributed
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libdistributed() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
}