open_toontown_panda3d/panda/src/char/characterSlider.h

80 lines
2.2 KiB
C++

// Filename: characterSlider.h
// Created by: drose (03Mar99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef CHARACTERSLIDER_H
#define CHARACTERSLIDER_H
#include "pandabase.h"
#include "movingPartScalar.h"
class CharacterVertexSlider;
////////////////////////////////////////////////////////////////////
// Class : CharacterSlider
// Description : This is a morph slider within the character. It's
// simply a single floating-point value that animates
// generally between 0 and 1, that controls the effects
// of one or more morphs within the character.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_CHAR CharacterSlider : public MovingPartScalar {
protected:
CharacterSlider();
CharacterSlider(const CharacterSlider &copy);
PUBLISHED:
CharacterSlider(PartGroup *parent, const string &name);
virtual ~CharacterSlider();
virtual PartGroup *make_copy() const;
virtual bool update_internals(PartBundle *root, PartGroup *parent,
bool self_changed, bool parent_changed,
Thread *current_thread);
private:
typedef pset<CharacterVertexSlider *> VertexSliders;
VertexSliders _vertex_sliders;
public:
static void register_with_read_factory();
static TypedWritable *make_CharacterSlider(const FactoryParams &params);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
MovingPartScalar::init_type();
register_type(_type_handle, "CharacterSlider",
MovingPartScalar::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class CharacterVertexSlider;
};
#endif