open_toontown_panda3d/panda/src/ode/odeBody.h

177 lines
6.3 KiB
C++
Executable File

// Filename: odeBody.h
// Created by: joswilso (27Dec06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef ODEBODY_H
#define ODEBODY_H
#include "pandabase.h"
#include "typedObject.h"
#include "luse.h"
#include "ode_includes.h"
#include "odeWorld.h"
#include "odeMass.h"
#ifdef HAVE_PYTHON
#include "Python.h"
#endif
class OdeJoint;
class OdeGeom;
class OdeCollisionEntry;
////////////////////////////////////////////////////////////////////
// Class : OdeBody
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAODE OdeBody : public TypedObject {
friend class OdeJoint;
friend class OdeGeom;
friend class OdeCollisionEntry;
protected:
OdeBody(dBodyID id);
PUBLISHED:
OdeBody(OdeWorld &world);
virtual ~OdeBody();
void destroy();
INLINE bool is_empty() const;
INLINE dBodyID get_id() const;
INLINE void set_auto_disable_linear_threshold(dReal linear_threshold);
INLINE void set_auto_disable_angular_threshold(dReal angular_threshold);
INLINE void set_auto_disable_steps(int steps);
INLINE void set_auto_disable_time(dReal time);
INLINE void set_auto_disable_flag(int do_auto_disable);
INLINE void set_auto_disable_defaults();
INLINE void set_data(void *data);
#ifdef HAVE_PYTHON
INLINE void set_data(PyObject *data);
#endif
INLINE void set_position(dReal x, dReal y, dReal z);
INLINE void set_position(const LVecBase3f &pos);
INLINE void set_rotation(const LMatrix3f r);
INLINE void set_quaternion(const LQuaternionf q);
INLINE void set_linear_vel(dReal x, dReal y, dReal z);
INLINE void set_linear_vel(const LVecBase3f &vel);
INLINE void set_angular_vel(dReal x, dReal y, dReal z);
INLINE void set_angular_vel(const LVecBase3f &vel);
INLINE void set_mass(OdeMass &mass);
INLINE dReal get_auto_disable_linear_threshold() const;
INLINE dReal get_auto_disable_angular_threshold() const;
INLINE int get_auto_disable_steps() const;
INLINE dReal get_auto_disable_time() const;
INLINE int get_auto_disable_flag() const;
#ifdef HAVE_PYTHON
INLINE PyObject* get_data() const;
#else
INLINE void* get_data() const;
#endif
INLINE LVecBase3f get_position() const;
INLINE LMatrix3f get_rotation() const;
INLINE LVecBase4f get_quaternion() const;
INLINE LVecBase3f get_linear_vel() const;
INLINE LVecBase3f get_angular_vel() const;
INLINE OdeMass get_mass() const;
INLINE void add_force(dReal fx, dReal fy, dReal fz);
INLINE void add_force(const LVecBase3f &f);
INLINE void add_torque(dReal fx, dReal fy, dReal fz);
INLINE void add_torque(const LVecBase3f &f);
INLINE void add_rel_force(dReal fx, dReal fy, dReal fz);
INLINE void add_rel_force(const LVecBase3f &f);
INLINE void add_rel_torque(dReal fx, dReal fy, dReal fz);
INLINE void add_rel_torque(const LVecBase3f &f);
INLINE void add_force_at_pos(dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz);
INLINE void add_force_at_pos(const LVecBase3f &f,
const LVecBase3f &pos);
INLINE void add_force_at_rel_pos(dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz);
INLINE void add_force_at_rel_pos(const LVecBase3f &f,
const LVecBase3f &pos);
INLINE void add_rel_force_at_pos(dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz);
INLINE void add_rel_force_at_pos(const LVecBase3f &f,
const LVecBase3f &pos);
INLINE void add_rel_force_at_rel_pos(dReal fx, dReal fy, dReal fz,
dReal px, dReal py, dReal pz);
INLINE void add_rel_force_at_rel_pos(const LVecBase3f &f,
const LVecBase3f &pos);
INLINE void set_force(dReal x, dReal y, dReal z);
INLINE void set_force(const LVecBase3f &f);
INLINE void set_torque(dReal x, dReal y, dReal z);
INLINE void set_torque(const LVecBase3f &f);
INLINE LPoint3f get_rel_point_pos(dReal px, dReal py, dReal pz) const;
INLINE LPoint3f get_rel_point_pos(const LVecBase3f &pos) const;
INLINE LPoint3f get_rel_point_vel(dReal px, dReal py, dReal pz) const;
INLINE LPoint3f get_rel_point_vel(const LVecBase3f &pos) const;
INLINE LPoint3f get_point_vel(dReal px, dReal py, dReal pz) const;
INLINE LPoint3f get_point_vel(const LVecBase3f &pos) const;
INLINE LPoint3f get_pos_rel_point(dReal px, dReal py, dReal pz) const;
INLINE LPoint3f get_pos_rel_point(const LVecBase3f &pos) const;
INLINE LVecBase3f vector_to_world(dReal px, dReal py, dReal pz) const;
INLINE LVecBase3f vector_to_world(const LVecBase3f &pos) const;
INLINE LVecBase3f vector_from_world(dReal px, dReal py, dReal pz) const;
INLINE LVecBase3f vector_from_world(const LVecBase3f &pos) const;
INLINE void set_finite_rotation_mode(int mode);
INLINE void set_finite_rotation_axis(dReal x, dReal y, dReal z);
INLINE void set_finite_rotation_axis(const LVecBase3f &axis);
INLINE int get_finite_rotation_mode() const;
INLINE LVecBase3f get_finite_rotation_axis() const;
INLINE int get_num_joints() const;
OdeJoint get_joint(int index) const;
MAKE_SEQ(get_joints, get_num_joints, get_joint);
INLINE void enable();
INLINE void disable();
INLINE int is_enabled() const;
INLINE void set_gravity_mode(int mode);
INLINE int get_gravity_mode() const;
virtual void write(ostream &out = cout, unsigned int indent=0) const;
operator bool () const;
INLINE int compare_to(const OdeBody &other) const;
private:
dBodyID _id;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "OdeBody",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "odeBody.I"
#endif