open_toontown_panda3d/panda/src/express/nodePointerToBase.I

132 lines
4.3 KiB
Plaintext

// Filename: nodePointerToBase.I
// Created by: drose (07May05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE NodePointerToBase<T>::
NodePointerToBase(To *ptr) {
reassign(ptr);
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE NodePointerToBase<T>::
NodePointerToBase(const NodePointerToBase<T> &copy) {
reassign(copy);
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::Destructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE NodePointerToBase<T>::
~NodePointerToBase() {
reassign((To *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::reassign
// Access: Protected
// Description: This is the main work of the NodePointerTo family. When
// the pointer is reassigned, decrement the old
// reference count and increment the new one.
////////////////////////////////////////////////////////////////////
template<class T>
void NodePointerToBase<T>::
reassign(To *ptr) {
if (ptr != (To *)_void_ptr) {
// First save the old pointer; we won't delete it until we have
// assigned the new one. We do this just in case there are
// cascading effects from deleting this pointer that might
// inadvertently delete the new one. (Don't laugh--it's
// happened!)
To *old_ptr = (To *)_void_ptr;
_void_ptr = (void *)ptr;
if (ptr != (To *)NULL) {
ptr->node_ref();
#ifdef DO_MEMORY_USAGE
if (MemoryUsage::get_track_memory_usage()) {
// Make sure the MemoryUsage record knows what the TypeHandle
// is, if we know it ourselves.
TypeHandle type = get_type_handle(To);
if (type == TypeHandle::none()) {
do_init_type(To);
type = get_type_handle(To);
}
if (type != TypeHandle::none()) {
MemoryUsage::update_type(ptr, type);
}
}
#endif
}
// Now delete the old pointer.
if (old_ptr != (To *)NULL) {
node_unref_delete(old_ptr);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::reassign
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void NodePointerToBase<T>::
reassign(const NodePointerToBase<To> &copy) {
reassign((To *)copy._void_ptr);
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::clear
// Access: Published
// Description: A convenient way to set the NodePointerTo object to NULL.
// (Assignment to a NULL pointer also works, of course.)
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void NodePointerToBase<T>::
clear() {
reassign((To *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: NodePointerToBase::output
// Access: Published
// Description: A handy function to output NodePointerTo's as a hex
// pointer followed by a reference count.
////////////////////////////////////////////////////////////////////
template<class T>
INLINE void NodePointerToBase<T>::
output(ostream &out) const {
out << _void_ptr;
if (_void_ptr != (void *)NULL) {
out << ":" << ((To *)_void_ptr)->get_node_ref_count() << "/"
<< ((To *)_void_ptr)->get_ref_count();
}
}