open_toontown_panda3d/panda/src/tform/mouseInterfaceNode.h

81 lines
2.3 KiB
C++

// Filename: mouseInterfaceNode.h
// Created by: drose (11Jun04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef MOUSEINTERFACENODE_H
#define MOUSEINTERFACENODE_H
#include "pandabase.h"
#include "dataNode.h"
#include "modifierButtons.h"
class ButtonEventList;
////////////////////////////////////////////////////////////////////
// Class : MouseInterfaceNode
// Description : This is the base class for some classes that monitor
// the mouse and keyboard input and perform some action
// due to their state.
//
// It collects together some common interface; in
// particular, the require_button() and related methods.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_TFORM MouseInterfaceNode : public DataNode {
public:
MouseInterfaceNode(const string &name);
virtual ~MouseInterfaceNode();
PUBLISHED:
void require_button(const ButtonHandle &button, bool is_down);
void clear_button(const ButtonHandle &button);
void clear_all_buttons();
protected:
void watch_button(const ButtonHandle &button);
const ButtonEventList *check_button_events(const DataNodeTransmit &input,
bool &required_buttons_match);
INLINE bool is_down(ButtonHandle button) const;
private:
ModifierButtons _current_button_state;
ModifierButtons _watched_buttons;
ModifierButtons _required_buttons_mask;
ModifierButtons _required_buttons_state;
private:
int _button_events_input;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "MouseInterfaceNode",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "mouseInterfaceNode.I"
#endif