1713 lines
58 KiB
C++
1713 lines
58 KiB
C++
// Filename: mouseWatcher.cxx
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// Created by: drose (12Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "mouseWatcher.h"
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#include "config_tform.h"
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#include "dataGraphTraverser.h"
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#include "mouseWatcherParameter.h"
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#include "mouseAndKeyboard.h"
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#include "mouseData.h"
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#include "buttonEventList.h"
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#include "mouseButton.h"
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#include "throw_event.h"
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#include "eventParameter.h"
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#include "dataNodeTransmit.h"
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#include "transformState.h"
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#include "displayRegion.h"
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#include "stereoDisplayRegion.h"
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#include "geomVertexWriter.h"
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#include "geomLinestrips.h"
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#include "geomPoints.h"
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#include "dcast.h"
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#include "indent.h"
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#include "lightMutexHolder.h"
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#include "nearly_zero.h"
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#include <algorithm>
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TypeHandle MouseWatcher::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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MouseWatcher::
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MouseWatcher(const string &name) :
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DataNode(name)
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{
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_pixel_xy_input = define_input("pixel_xy", EventStoreVec2::get_class_type());
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_pixel_size_input = define_input("pixel_size", EventStoreVec2::get_class_type());
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_xy_input = define_input("xy", EventStoreVec2::get_class_type());
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_button_events_input = define_input("button_events", ButtonEventList::get_class_type());
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_pointer_events_input = define_input("pointer_events", PointerEventList::get_class_type());
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_pixel_xy_output = define_output("pixel_xy", EventStoreVec2::get_class_type());
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_pixel_size_output = define_output("pixel_size", EventStoreVec2::get_class_type());
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_xy_output = define_output("xy", EventStoreVec2::get_class_type());
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_button_events_output = define_output("button_events", ButtonEventList::get_class_type());
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_pixel_xy = new EventStoreVec2(LPoint2(0.0f, 0.0f));
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_xy = new EventStoreVec2(LPoint2(0.0f, 0.0f));
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_pixel_size = new EventStoreVec2(LPoint2(0.0f, 0.0f));
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_button_events = new ButtonEventList;
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_has_mouse = false;
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_internal_suppress = 0;
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_preferred_region = (MouseWatcherRegion *)NULL;
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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_button_down = false;
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_eh = (EventHandler *)NULL;
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_display_region = (DisplayRegion *)NULL;
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_frame.set(-1.0f, 1.0f, -1.0f, 1.0f);
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_inactivity_timeout = inactivity_timeout;
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_has_inactivity_timeout = !IS_NEARLY_ZERO(_inactivity_timeout);
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_num_trail_recent = 0;
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_trail_log_duration = 0.0;
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_trail_log = new PointerEventList();
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_inactivity_timeout_event = "inactivity_timeout";
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_last_activity = 0.0;
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_inactivity_state = IS_active;
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// When this flag is true, the mouse pointer is allowed to be
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// "entered" into multiple regions simultaneously; when false, it
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// will only be "within" multiple regions, but "entered" into the
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// topmost of those.
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_enter_multiple = false;
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// When this flag is true, moving the pointer into a region is
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// enough to click it. The click is simulated with mouse button
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// one.
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_implicit_click = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::Destructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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MouseWatcher::
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~MouseWatcher() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::remove_region
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// Access: Published
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// Description: Removes the indicated region from the group.
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// Returns true if it was successfully removed, or false
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// if it wasn't there in the first place.
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////////////////////////////////////////////////////////////////////
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bool MouseWatcher::
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remove_region(MouseWatcherRegion *region) {
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LightMutexHolder holder(_lock);
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remove_region_from(_current_regions, region);
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if (region == _preferred_region) {
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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exit_region(_preferred_region, MouseWatcherParameter());
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}
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (region == _preferred_button_down_region) {
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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}
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return MouseWatcherGroup::do_remove_region(region);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::get_over_region
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// Access: Published
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// Description: Returns the preferred region the mouse is over. In
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// the case of overlapping regions, the region with the
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// largest sort order is preferred; if two regions have
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// the same sort order, then the smaller region is
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// preferred.
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////////////////////////////////////////////////////////////////////
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MouseWatcherRegion *MouseWatcher::
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get_over_region(const LPoint2 &pos) const {
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LightMutexHolder holder(_lock);
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Regions regions;
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get_over_regions(regions, pos);
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return get_preferred_region(regions);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::add_group
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// Access: Published
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// Description: Adds the indicated group of regions to the set of
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// regions the MouseWatcher will monitor each frame.
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//
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// Since the MouseWatcher itself inherits from
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// MouseWatcherGroup, this operation is normally not
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// necessary--you can simply add the Regions you care
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// about one at a time. Adding a complete group is
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// useful when you may want to explicitly remove the
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// regions as a group later.
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//
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// Returns true if the group was successfully added, or
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// false if it was already on the list.
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////////////////////////////////////////////////////////////////////
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bool MouseWatcher::
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add_group(MouseWatcherGroup *group) {
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LightMutexHolder holder(_lock);
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// See if the group is in the set/vector already
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PT(MouseWatcherGroup) pt = group;
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Groups::const_iterator gi =
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find(_groups.begin(), _groups.end(), pt);
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if (gi != _groups.end()) {
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// Already in the set, return false
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return false;
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}
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#ifndef NDEBUG
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if (!_show_regions_render2d.is_empty()) {
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group->show_regions(_show_regions_render2d, _show_regions_bin_name,
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_show_regions_draw_order);
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}
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#endif // NDEBUG
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// Not in the set, add it and return true
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_groups.push_back(pt);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::remove_group
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// Access: Published
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// Description: Removes the indicated group from the set of extra
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// groups associated with the MouseWatcher. Returns
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// true if successful, or false if the group was already
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// removed or was never added via add_group().
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////////////////////////////////////////////////////////////////////
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bool MouseWatcher::
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remove_group(MouseWatcherGroup *group) {
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LightMutexHolder holder(_lock);
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LightMutexHolder holder2(group->_lock);
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group->do_sort_regions();
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Regions only_a, only_b, both;
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intersect_regions(only_a, only_b, both,
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_current_regions, group->_regions);
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set_current_regions(only_a);
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if (has_region_in(both, _preferred_region)) {
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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exit_region(_preferred_region, MouseWatcherParameter());
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}
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (has_region_in(both, _preferred_button_down_region)) {
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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}
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#ifndef NDEBUG
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if (!_show_regions_render2d.is_empty()) {
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group->do_hide_regions();
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}
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#endif // NDEBUG
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// See if the group is in the set/vector
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PT(MouseWatcherGroup) pt = group;
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Groups::iterator gi =
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find(_groups.begin(), _groups.end(), pt);
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if (gi != _groups.end()) {
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// Found it, now erase it
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_groups.erase(gi);
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return true;
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}
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// Did not find the group to erase
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::replace_group
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// Access: Published
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// Description: Atomically removes old_group from the MouseWatcher,
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// and replaces it with new_group. Presumably old_group
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// and new_group might have some regions in common;
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// these are handled properly.
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//
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// If old_group is not already present, simply adds
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// new_group and returns false. Otherwise, removes
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// old_group and adds new_group, and then returns true.
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////////////////////////////////////////////////////////////////////
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bool MouseWatcher::
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replace_group(MouseWatcherGroup *old_group, MouseWatcherGroup *new_group) {
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if (old_group == new_group) {
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// Trivial.
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return true;
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}
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LightMutexHolder holder(_lock);
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LightMutexHolder holder2(old_group->_lock);
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LightMutexHolder holder3(new_group->_lock);
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old_group->do_sort_regions();
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new_group->do_sort_regions();
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#ifndef NDEBUG
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if (!_show_regions_render2d.is_empty()) {
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old_group->do_hide_regions();
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new_group->do_show_regions(_show_regions_render2d, _show_regions_bin_name,
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_show_regions_draw_order);
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}
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#endif // NDEBUG
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// Figure out the list of regions that change
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Regions remove, add, keep;
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intersect_regions(remove, add, keep,
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old_group->_regions, new_group->_regions);
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Regions new_current_regions;
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bool any_new_current_regions = false;
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// Remove the old regions
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if (!remove.empty()) {
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Regions only_a, only_b, both;
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intersect_regions(only_a, only_b, both,
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_current_regions, remove);
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new_current_regions.swap(only_a);
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any_new_current_regions = true;
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if (has_region_in(both, _preferred_region)) {
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if (_preferred_region != (MouseWatcherRegion *)NULL) {
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exit_region(_preferred_region, MouseWatcherParameter());
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}
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_preferred_region = (MouseWatcherRegion *)NULL;
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}
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if (has_region_in(both, _preferred_button_down_region)) {
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_preferred_button_down_region = (MouseWatcherRegion *)NULL;
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}
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}
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// Don't add the new regions--we have no reason to believe these
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// should become current; some of them may not even be under the
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// mouse.
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/*
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// And add the new regions
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if (!add.empty()) {
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Regions new_list;
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if (any_new_current_regions) {
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intersect_regions(new_list, new_list, new_list,
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new_current_regions, add);
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} else {
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intersect_regions(new_list, new_list, new_list,
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_current_regions, add);
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}
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new_current_regions.swap(new_list);
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any_new_current_regions = true;
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}
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*/
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if (any_new_current_regions) {
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set_current_regions(new_current_regions);
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}
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// Add the new group, if it's not already there.
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PT(MouseWatcherGroup) pt = new_group;
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Groups::iterator gi =
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find(_groups.begin(), _groups.end(), pt);
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if (gi == _groups.end()) {
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_groups.push_back(new_group);
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}
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#ifndef NDEBUG
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if (!_show_regions_render2d.is_empty()) {
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new_group->do_update_regions();
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}
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#endif // NDEBUG
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// Remove the old group, if it is already there.
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pt = old_group;
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gi = find(_groups.begin(), _groups.end(), pt);
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if (gi != _groups.end()) {
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// Found it, now erase it
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_groups.erase(gi);
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return true;
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}
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// Did not find the group to erase
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::get_num_groups
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// Access: Published
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// Description: Returns the number of separate groups added to the
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// MouseWatcher via add_group().
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////////////////////////////////////////////////////////////////////
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int MouseWatcher::
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get_num_groups() const {
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LightMutexHolder holder(_lock);
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return _groups.size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::get_group
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// Access: Published
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// Description: Returns the nth group added to the MouseWatcher via
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// add_group().
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////////////////////////////////////////////////////////////////////
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MouseWatcherGroup *MouseWatcher::
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get_group(int n) const {
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LightMutexHolder holder(_lock);
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nassertr(n >= 0 && n < (int)_groups.size(), NULL);
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return _groups[n];
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::set_trail_log_duration
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// Access: Published
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// Description: If the duration is nonzero, causes the MouseWatcher
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// to log the mouse's trail. Events older than the
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// specified duration are discarded. If the duration is
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// zero, logging is disabled.
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////////////////////////////////////////////////////////////////////
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void MouseWatcher::
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set_trail_log_duration(double duration) {
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if (duration < 0.0) {
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duration = 0.0;
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}
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_trail_log_duration = duration;
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discard_excess_trail_log();
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::discard_excess_trail_log
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// Access: Private
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// Description: Discards trail log events whose age exceed the
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// desired log duration. Keeps one event that is beyond
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// the specified age, because otherwise, it is not always
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// possible to determine where the mouse was for the
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// full logging duration. Also, keeps a minimum of two
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// events in the queue. If the duration is zero, this
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// method discards all trail events.
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////////////////////////////////////////////////////////////////////
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void MouseWatcher::
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discard_excess_trail_log() {
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if (_trail_log_duration == 0.0) {
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_trail_log->clear();
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} else {
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if (_trail_log->get_num_events() > 2) {
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double old = ClockObject::get_global_clock()->get_frame_time() - _trail_log_duration;
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while ((_trail_log->get_num_events() > 2)&&
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(_trail_log->get_time(0) <= old)&&
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(_trail_log->get_time(1) <= old)) {
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_trail_log->pop_front();
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::get_trail_node
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// Access: Published
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// Description: Returns a GeomNode that represents the mouse trail.
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// The intent is that you should reparent this GeomNode
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// to Render2D, and then forget about it. The
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// MouseWatcher will continually update the trail node.
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// There is only one trail node, it does not create a
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// new one each time you call get_trail_node.
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//
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// This is not a particularly beautiful way to render
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// a mouse trail. It is intended more for debugging
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// purposes than for finished applications. Even so,
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// It is suggested that you might want to apply a line
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// thickness and antialias mode to the line --- doing
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// so makes it look a lot better.
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////////////////////////////////////////////////////////////////////
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PT(GeomNode) MouseWatcher::
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get_trail_node() {
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if (_trail_node == 0) {
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_trail_node = new GeomNode("Mouse Trail Node");
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update_trail_node();
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}
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return _trail_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::clear_trail_node
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// Access: Published
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// Description: If you have previously fetched the trail node
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// using get_trail_node, then the MouseWatcher is
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// continually updating the trail node every frame.
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// Using clear_trail_node causes the MouseWatcher to
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// forget the trail node and stop updating it.
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////////////////////////////////////////////////////////////////////
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void MouseWatcher::
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clear_trail_node() {
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_trail_node = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::update_trail_node
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// Access: Private
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// Description: Causes the trail node to represent the mouse trail.
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////////////////////////////////////////////////////////////////////
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void MouseWatcher::
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update_trail_node() {
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if (_trail_node == 0) {
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return;
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}
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_trail_node->remove_all_geoms();
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if (_trail_log->get_num_events() < 2) {
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return;
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}
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PT(GeomVertexData) data = new GeomVertexData
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("mouseTrailSegs", GeomVertexFormat::get_v3(), Geom::UH_static);
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GeomVertexWriter vertex(data, InternalName::get_vertex());
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PT(GeomLinestrips) lines = new GeomLinestrips(Geom::UH_static);
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double xscale = 2.0 / _pixel_size->get_value().get_x();
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double yscale = 2.0 / _pixel_size->get_value().get_y();
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for (int i=0; i<(int)_trail_log->get_num_events(); i++) {
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double x = (_trail_log->get_xpos(i) * xscale) - 1.0;
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double y = (_trail_log->get_ypos(i) * yscale) - 1.0;
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vertex.add_data3(LVecBase3(x,0.0,-y));
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lines->add_vertex(i);
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}
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lines->close_primitive();
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PT(Geom) l_geom = new Geom(data);
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l_geom->add_primitive(lines);
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_trail_node->add_geom(l_geom);
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}
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////////////////////////////////////////////////////////////////////
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// Function: MouseWatcher::note_activity
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// Access: Published
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// Description: Can be used in conjunction with the inactivity
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// timeout to inform the MouseWatcher that the user has
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// just performed some action which proves he/she is
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// present. It may be necessary to call this for
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// external events, such as joystick action, that the
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// MouseWatcher might otherwise not know about. This
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// will reset the current inactivity timer. When the
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// inactivity timer reaches the length of time specified
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// by set_inactivity_timeout(), with no keyboard or
|
|
// mouse activity and no calls to note_activity(), then
|
|
// any buttons held will be automatically released.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
note_activity() {
|
|
_last_activity = ClockObject::get_global_clock()->get_frame_time();
|
|
switch (_inactivity_state) {
|
|
case IS_active:
|
|
break;
|
|
|
|
case IS_inactive:
|
|
_inactivity_state = IS_inactive_to_active;
|
|
break;
|
|
|
|
case IS_active_to_inactive:
|
|
_inactivity_state = IS_active;
|
|
break;
|
|
|
|
case IS_inactive_to_active:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::output
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
output(ostream &out) const {
|
|
LightMutexHolder holder(_lock);
|
|
DataNode::output(out);
|
|
|
|
int count = _regions.size();
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
count += group->_regions.size();
|
|
}
|
|
|
|
out << " (" << count << " regions)";
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
write(ostream &out, int indent_level) const {
|
|
indent(out, indent_level)
|
|
<< "MouseWatcher " << get_name() << ":\n";
|
|
MouseWatcherGroup::write(out, indent_level + 2);
|
|
|
|
LightMutexHolder holder(_lock);
|
|
if (!_groups.empty()) {
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
indent(out, indent_level + 2)
|
|
<< "Subgroup:\n";
|
|
group->write(out, indent_level + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::get_over_regions
|
|
// Access: Protected
|
|
// Description: Fills up the "regions" list with the set of regions
|
|
// that the indicated point is over, sorted in order by
|
|
// pointer. Assumes the lock is held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
get_over_regions(MouseWatcher::Regions ®ions, const LPoint2 &pos) const {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
// Scale the mouse coordinates into the frame.
|
|
PN_stdfloat mx = (pos[0] + 1.0f) * 0.5f * (_frame[1] - _frame[0]) + _frame[0];
|
|
PN_stdfloat my = (pos[1] + 1.0f) * 0.5f * (_frame[3] - _frame[2]) + _frame[2];
|
|
|
|
// pos[0] = 2.0f * (mx - _frame[0]) / (_frame[1] - _frame[0]) - 1.0f;
|
|
// pos[1] = 2.0f * (my - _frame[2]) / (_frame[3] - _frame[2]) - 1.0f;
|
|
|
|
// Ensure the vector is empty before we begin.
|
|
regions.clear();
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
const LVecBase4 &frame = region->get_frame();
|
|
|
|
if (region->get_active() &&
|
|
mx >= frame[0] && mx <= frame[1] &&
|
|
my >= frame[2] && my <= frame[3]) {
|
|
|
|
regions.push_back(region);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
const LVecBase4 &frame = region->get_frame();
|
|
|
|
if (region->get_active() &&
|
|
mx >= frame[0] && mx <= frame[1] &&
|
|
my >= frame[2] && my <= frame[3]) {
|
|
|
|
regions.push_back(region);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now sort the regions by pointer. By convention, the Regions
|
|
// vectors are always kept in order by pointer, so we can do easy
|
|
// linear comparison and intersection operations.
|
|
sort(regions.begin(), regions.end());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::get_preferred_region
|
|
// Access: Protected, Static
|
|
// Description: Returns the innermost region of all the regions
|
|
// indicated in the given vector (usually, the regions
|
|
// the mouse is over). This is the "preferred" region
|
|
// that gets some special treatment. Assumes the lock
|
|
// is already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
MouseWatcherRegion *MouseWatcher::
|
|
get_preferred_region(const MouseWatcher::Regions ®ions) {
|
|
if (regions.empty()) {
|
|
return (MouseWatcherRegion *)NULL;
|
|
}
|
|
|
|
Regions::const_iterator ri;
|
|
ri = regions.begin();
|
|
MouseWatcherRegion *preferred = *ri;
|
|
++ri;
|
|
while (ri != regions.end()) {
|
|
MouseWatcherRegion *region = *ri;
|
|
|
|
if (*region < *preferred) {
|
|
preferred = region;
|
|
}
|
|
++ri;
|
|
}
|
|
|
|
return preferred;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::set_current_regions
|
|
// Access: Protected
|
|
// Description: Changes the "current" regions--the one we consider the
|
|
// mouse to be over--to the indicated list, and throws
|
|
// whatever events are appropriate because of that.
|
|
//
|
|
// The list passed in is destroyed. Assumes the lock is
|
|
// already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
set_current_regions(MouseWatcher::Regions ®ions) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
// Set up a parameter for passing through any change events.
|
|
MouseWatcherParameter param;
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
// Now do a standard sorted comparison between the two vectors.
|
|
Regions::const_iterator new_ri = regions.begin();
|
|
Regions::const_iterator old_ri = _current_regions.begin();
|
|
|
|
// Queue up all the new regions so we can send the within patterns
|
|
// all at once, after all of the without patterns have been thrown.
|
|
vector<MouseWatcherRegion *> new_regions;
|
|
|
|
bool any_changes = false;
|
|
while (new_ri != regions.end() && old_ri != _current_regions.end()) {
|
|
if ((*new_ri) < (*old_ri)) {
|
|
// Here's a new region that we didn't have last frame.
|
|
MouseWatcherRegion *new_region = (*new_ri);
|
|
new_regions.push_back(new_region);
|
|
any_changes = true;
|
|
++new_ri;
|
|
|
|
} else if ((*old_ri) < (*new_ri)) {
|
|
// Here's a region we don't have any more.
|
|
MouseWatcherRegion *old_region = (*old_ri);
|
|
without_region(old_region, param);
|
|
any_changes = true;
|
|
++old_ri;
|
|
|
|
} else {
|
|
// Here's a region that hasn't changed.
|
|
++new_ri;
|
|
++old_ri;
|
|
}
|
|
}
|
|
|
|
while (new_ri != regions.end()) {
|
|
// Here's a new region that we didn't have last frame.
|
|
MouseWatcherRegion *new_region = (*new_ri);
|
|
new_regions.push_back(new_region);
|
|
any_changes = true;
|
|
++new_ri;
|
|
}
|
|
|
|
while (old_ri != _current_regions.end()) {
|
|
// Here's a region we don't have any more.
|
|
MouseWatcherRegion *old_region = (*old_ri);
|
|
without_region(old_region, param);
|
|
any_changes = true;
|
|
++old_ri;
|
|
}
|
|
|
|
if (any_changes) {
|
|
// Now that we've compared the two vectors, simply swap them to set
|
|
// the new vector.
|
|
_current_regions.swap(regions);
|
|
|
|
// And don't forget to throw all of the new regions' "within" events.
|
|
vector<MouseWatcherRegion *>::const_iterator ri;
|
|
for (ri = new_regions.begin(); ri != new_regions.end(); ++ri) {
|
|
MouseWatcherRegion *new_region = (*ri);
|
|
within_region(new_region, param);
|
|
}
|
|
}
|
|
|
|
if (!_enter_multiple) {
|
|
// Determine which is the "preferred region", if any. This is the
|
|
// topmost region that the mouse cursor is over, and the one that
|
|
// we are considered "entered" into.
|
|
MouseWatcherRegion *new_preferred_region =
|
|
get_preferred_region(_current_regions);
|
|
|
|
if (_button_down && new_preferred_region != _preferred_button_down_region) {
|
|
// If the button's being held down, we're only allowed to select
|
|
// the preferred button down region.
|
|
new_preferred_region = (MouseWatcherRegion *)NULL;
|
|
}
|
|
|
|
if (new_preferred_region != _preferred_region) {
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
exit_region(_preferred_region, param);
|
|
}
|
|
_preferred_region = new_preferred_region;
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
enter_region(_preferred_region, param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::clear_current_regions
|
|
// Access: Protected
|
|
// Description: Empties the set of current regions. Assumes the lock
|
|
// is already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
clear_current_regions() {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
if (!_current_regions.empty()) {
|
|
// Set up a parameter for passing through any change events.
|
|
MouseWatcherParameter param;
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
Regions::const_iterator old_ri = _current_regions.begin();
|
|
|
|
while (old_ri != _current_regions.end()) {
|
|
// Here's a region we don't have any more.
|
|
MouseWatcherRegion *old_region = (*old_ri);
|
|
old_region->exit_region(param);
|
|
throw_event_pattern(_leave_pattern, old_region, ButtonHandle::none());
|
|
++old_ri;
|
|
}
|
|
|
|
_current_regions.clear();
|
|
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_region->exit_region(param);
|
|
throw_event_pattern(_leave_pattern, _preferred_region, ButtonHandle::none());
|
|
_preferred_region = (MouseWatcherRegion *)NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::do_show_regions
|
|
// Access: Protected, Virtual
|
|
// Description: The protected implementation of show_regions(). This
|
|
// assumes the lock is already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
do_show_regions(const NodePath &render2d, const string &bin_name,
|
|
int draw_order) {
|
|
MouseWatcherGroup::do_show_regions(render2d, bin_name, draw_order);
|
|
_show_regions_render2d = render2d;
|
|
_show_regions_bin_name = bin_name;
|
|
_show_regions_draw_order = draw_order;
|
|
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
group->show_regions(render2d, bin_name, draw_order);
|
|
}
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
#ifndef NDEBUG
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::do_hide_regions
|
|
// Access: Protected, Virtual
|
|
// Description: The protected implementation of hide_regions(). This
|
|
// assumes the lock is already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
do_hide_regions() {
|
|
MouseWatcherGroup::do_hide_regions();
|
|
_show_regions_render2d = NodePath();
|
|
_show_regions_bin_name = string();
|
|
_show_regions_draw_order = 0;
|
|
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
group->hide_regions();
|
|
}
|
|
}
|
|
#endif // NDEBUG
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::intersect_regions
|
|
// Access: Protected, Static
|
|
// Description: Computes the list of regions that are in both
|
|
// regions_a and regions_b, as well as the list of
|
|
// regions only in regions_a, and the list of regions
|
|
// only in regions_b. Any or all of the three output
|
|
// lists may be the same object, but they must be
|
|
// different objects from both of the input lists.
|
|
//
|
|
// It is assumed that both vectors are already sorted in
|
|
// pointer order. It is also assumed that any relevant
|
|
// locks are already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
intersect_regions(MouseWatcher::Regions &only_a,
|
|
MouseWatcher::Regions &only_b,
|
|
MouseWatcher::Regions &both,
|
|
const MouseWatcher::Regions ®ions_a,
|
|
const MouseWatcher::Regions ®ions_b) {
|
|
// Now do a standard sorted intersection between the two vectors.
|
|
Regions::const_iterator a_ri = regions_a.begin();
|
|
Regions::const_iterator b_ri = regions_b.begin();
|
|
|
|
while (a_ri != regions_a.end() && b_ri != regions_b.end()) {
|
|
if ((*a_ri) < (*b_ri)) {
|
|
// Here's a region in a, not in b.
|
|
only_a.push_back(*a_ri);
|
|
++a_ri;
|
|
|
|
} else if ((*b_ri) < (*a_ri)) {
|
|
// Here's a region in b, not in a.
|
|
only_b.push_back(*b_ri);
|
|
++b_ri;
|
|
|
|
} else {
|
|
// Here's a region in both vectors.
|
|
both.push_back(*a_ri);
|
|
++a_ri;
|
|
++b_ri;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::remove_region_from
|
|
// Access: Protected, Static
|
|
// Description: Removes the indicated region from the given vector.
|
|
// Assumes the vector is sorted in pointer order.
|
|
// Returns true if removed, false if it wasn't there.
|
|
// Assumes any relevent locks are already held.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool MouseWatcher::
|
|
remove_region_from(MouseWatcher::Regions ®ions,
|
|
MouseWatcherRegion *region) {
|
|
PT(MouseWatcherRegion) ptr = region;
|
|
Regions::iterator ri = lower_bound(regions.begin(), regions.end(), ptr);
|
|
if (ri != regions.end() && (*ri) == ptr) {
|
|
// The region is in the vector. Remove it.
|
|
regions.erase(ri);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::has_region_in
|
|
// Access: Protected, Static
|
|
// Description: Returns true if the indicated region is a member of
|
|
// the given sorted list, false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool MouseWatcher::
|
|
has_region_in(const MouseWatcher::Regions ®ions,
|
|
MouseWatcherRegion *region) {
|
|
PT(MouseWatcherRegion) ptr = region;
|
|
Regions::const_iterator ri = lower_bound(regions.begin(), regions.end(), ptr);
|
|
return (ri != regions.end() && (*ri) == ptr);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::throw_event_pattern
|
|
// Access: Protected
|
|
// Description: Throws an event associated with the indicated region,
|
|
// using the given pattern.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
throw_event_pattern(const string &pattern, const MouseWatcherRegion *region,
|
|
const ButtonHandle &button) {
|
|
if (pattern.empty()) {
|
|
return;
|
|
}
|
|
#ifndef NDEBUG
|
|
if (region != (MouseWatcherRegion *)NULL) {
|
|
region->test_ref_count_integrity();
|
|
}
|
|
#endif
|
|
|
|
string button_name;
|
|
if (button != ButtonHandle::none()) {
|
|
if (!_mods.has_button(button)) {
|
|
// We only prepend modifier names for buttons which are not
|
|
// themselves modifiers.
|
|
button_name = _mods.get_prefix();
|
|
}
|
|
button_name += button.get_name();
|
|
}
|
|
|
|
string event;
|
|
for (size_t p = 0; p < pattern.size(); ++p) {
|
|
if (pattern[p] == '%') {
|
|
string cmd = pattern.substr(p + 1, 1);
|
|
p++;
|
|
if (cmd == "r") {
|
|
if (region != (MouseWatcherRegion *)NULL) {
|
|
event += region->get_name();
|
|
}
|
|
|
|
} else if (cmd == "b") {
|
|
event += button.get_name();
|
|
|
|
} else {
|
|
tform_cat.error()
|
|
<< "Invalid symbol in event_pattern: %" << cmd << "\n";
|
|
}
|
|
} else {
|
|
event += pattern[p];
|
|
}
|
|
}
|
|
|
|
if (!event.empty()) {
|
|
throw_event(event, EventParameter(region), EventParameter(button_name));
|
|
if (_eh != (EventHandler*)0L)
|
|
throw_event_directly(*_eh, event, EventParameter(region),
|
|
EventParameter(button_name));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::move
|
|
// Access: Protected
|
|
// Description: Records the indicated mouse or keyboard button as
|
|
// being moved from last position.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
move() {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
MouseWatcherParameter param;
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
if (_preferred_button_down_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_button_down_region->move(param);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::press
|
|
// Access: Protected
|
|
// Description: Records the indicated mouse or keyboard button as
|
|
// being depressed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
press(ButtonHandle button, bool keyrepeat) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
MouseWatcherParameter param;
|
|
param.set_button(button);
|
|
param.set_keyrepeat(keyrepeat);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
if (MouseButton::is_mouse_button(button)) {
|
|
// Mouse buttons are inextricably linked to the mouse position.
|
|
|
|
if (!_button_down) {
|
|
_preferred_button_down_region = _preferred_region;
|
|
}
|
|
_button_down = true;
|
|
|
|
if (_preferred_button_down_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_button_down_region->press(param);
|
|
if (keyrepeat) {
|
|
throw_event_pattern(_button_repeat_pattern,
|
|
_preferred_button_down_region, button);
|
|
} else {
|
|
throw_event_pattern(_button_down_pattern,
|
|
_preferred_button_down_region, button);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// It's a keyboard button; therefore, send the event to every
|
|
// region that wants keyboard buttons, regardless of the mouse
|
|
// position.
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
// Our current region, the one under the mouse, always get
|
|
// all the keyboard events, even if it doesn't set its
|
|
// keyboard flag.
|
|
_preferred_region->press(param);
|
|
consider_keyboard_suppress(_preferred_region);
|
|
}
|
|
|
|
if ((_internal_suppress & MouseWatcherRegion::SF_other_button) == 0) {
|
|
// All the other regions only get the keyboard events if they
|
|
// set their global keyboard flag, *and* the current region does
|
|
// not suppress keyboard buttons.
|
|
param.set_outside(true);
|
|
global_keyboard_press(param);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::release
|
|
// Access: Protected
|
|
// Description: Records the indicated mouse or keyboard button as
|
|
// being released.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
release(ButtonHandle button) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
MouseWatcherParameter param;
|
|
param.set_button(button);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
if (MouseButton::is_mouse_button(button)) {
|
|
// Button up. Send the up event associated with the region(s) we
|
|
// were over when the button went down.
|
|
|
|
// There is some danger of losing button-up events here. If
|
|
// more than one button goes down together, we won't detect
|
|
// both of the button-up events properly.
|
|
if (_preferred_button_down_region != (MouseWatcherRegion *)NULL) {
|
|
param.set_outside(_preferred_button_down_region != _preferred_region);
|
|
_preferred_button_down_region->release(param);
|
|
throw_event_pattern(_button_up_pattern,
|
|
_preferred_button_down_region, button);
|
|
}
|
|
|
|
_button_down = false;
|
|
_preferred_button_down_region = (MouseWatcherRegion *)NULL;
|
|
|
|
} else {
|
|
// It's a keyboard button; therefore, send the event to every
|
|
// region that wants keyboard buttons, regardless of the mouse
|
|
// position.
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
_preferred_region->release(param);
|
|
}
|
|
|
|
param.set_outside(true);
|
|
global_keyboard_release(param);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::keystroke
|
|
// Access: Protected
|
|
// Description: Records that the indicated keystroke has been
|
|
// generated.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
keystroke(int keycode) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
MouseWatcherParameter param;
|
|
param.set_keycode(keycode);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
// Keystrokes go to all those regions that want keyboard events,
|
|
// regardless of which is the "preferred" region (that is, without
|
|
// respect to the mouse position). However, we do set the outside
|
|
// flag according to whether the given region is the preferred
|
|
// region or not.
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->keystroke(param);
|
|
consider_keyboard_suppress(region);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->keystroke(param);
|
|
consider_keyboard_suppress(region);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::candidate
|
|
// Access: Protected
|
|
// Description: Records that the indicated candidate string has been
|
|
// highlighted in the IME.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
candidate(const wstring &candidate_string, size_t highlight_start,
|
|
size_t highlight_end, size_t cursor_pos) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
MouseWatcherParameter param;
|
|
param.set_candidate(candidate_string, highlight_start, highlight_end, cursor_pos);
|
|
param.set_modifier_buttons(_mods);
|
|
param.set_mouse(_mouse);
|
|
|
|
// Candidate strings go to all those regions that want keyboard
|
|
// events, exactly like keystrokes, above.
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->candidate(param);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region->get_keyboard()) {
|
|
param.set_outside(region != _preferred_region);
|
|
region->candidate(param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::global_keyboard_press
|
|
// Access: Protected
|
|
// Description: Calls press() on all regions that are interested in
|
|
// receiving global keyboard events, except for the
|
|
// current region (which already received this one).
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
global_keyboard_press(const MouseWatcherParameter ¶m) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->press(param);
|
|
consider_keyboard_suppress(region);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->press(param);
|
|
consider_keyboard_suppress(region);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::global_keyboard_release
|
|
// Access: Protected
|
|
// Description: Calls release() on all regions that are interested in
|
|
// receiving global keyboard events, except for the
|
|
// current region (which already received this one).
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
global_keyboard_release(const MouseWatcherParameter ¶m) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
Regions::const_iterator ri;
|
|
for (ri = _regions.begin(); ri != _regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->release(param);
|
|
}
|
|
}
|
|
|
|
// Also check all of our sub-groups.
|
|
Groups::const_iterator gi;
|
|
for (gi = _groups.begin(); gi != _groups.end(); ++gi) {
|
|
MouseWatcherGroup *group = (*gi);
|
|
for (ri = group->_regions.begin(); ri != group->_regions.end(); ++ri) {
|
|
MouseWatcherRegion *region = (*ri);
|
|
|
|
if (region != _preferred_region && region->get_keyboard()) {
|
|
region->release(param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::enter_region
|
|
// Access: Protected
|
|
// Description: Called internally to indicate the mouse pointer is
|
|
// favoring the indicated region.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
enter_region(MouseWatcherRegion *region, const MouseWatcherParameter ¶m) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
region->enter_region(param);
|
|
throw_event_pattern(_enter_pattern, region, ButtonHandle::none());
|
|
if (_implicit_click) {
|
|
MouseWatcherParameter param1(param);
|
|
param1.set_button(MouseButton::one());
|
|
region->press(param1);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::exit_region
|
|
// Access: Protected
|
|
// Description: Called internally to indicate the mouse pointer is no
|
|
// longer favoring the indicated region.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
exit_region(MouseWatcherRegion *region, const MouseWatcherParameter ¶m) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
if (_implicit_click) {
|
|
MouseWatcherParameter param1(param);
|
|
param1.set_button(MouseButton::one());
|
|
region->release(param1);
|
|
}
|
|
region->exit_region(param);
|
|
throw_event_pattern(_leave_pattern, region, ButtonHandle::none());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::set_no_mouse
|
|
// Access: Protected
|
|
// Description: Called from do_transmit_data() to indicate the mouse
|
|
// is not within the window.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
set_no_mouse() {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
if (_has_mouse) {
|
|
// Hide the mouse pointer.
|
|
if (!_geometry.is_null()) {
|
|
_geometry->set_overall_hidden(true);
|
|
}
|
|
}
|
|
|
|
_has_mouse = false;
|
|
clear_current_regions();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::set_mouse
|
|
// Access: Protected
|
|
// Description: Called from do_transmit_data() to indicate the mouse
|
|
// is within the window, and to specify its current
|
|
// position.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
set_mouse(const LVecBase2 &xy, const LVecBase2 &pixel_xy) {
|
|
nassertv(_lock.debug_is_locked());
|
|
|
|
if (!_geometry.is_null()) {
|
|
// Transform the mouse pointer.
|
|
_geometry->set_transform(TransformState::make_pos(LVecBase3(xy[0], 0, xy[1])));
|
|
if (!_has_mouse) {
|
|
// Show the mouse pointer.
|
|
_geometry->set_overall_hidden(false);
|
|
}
|
|
}
|
|
|
|
_has_mouse = true;
|
|
_mouse = xy;
|
|
_mouse_pixel = pixel_xy;
|
|
|
|
Regions regions;
|
|
get_over_regions(regions, _mouse);
|
|
set_current_regions(regions);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::consider_keyboard_suppress
|
|
// Access: Private
|
|
// Description: If we send any keyboard events to a region that has
|
|
// the SF_other_button suppress flag set, that means we
|
|
// should not send the keyboard event along the data
|
|
// graph.
|
|
//
|
|
// This method is called as each keyboard event is sent
|
|
// to a region; it should update the internal
|
|
// _keyboard_suppress bitmask to indicate this.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
consider_keyboard_suppress(const MouseWatcherRegion *region) {
|
|
if ((region->get_suppress_flags() & MouseWatcherRegion::SF_other_button) != 0) {
|
|
_external_suppress |= MouseWatcherRegion::SF_other_button;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::do_transmit_data
|
|
// Access: Protected, Virtual
|
|
// Description: The virtual implementation of transmit_data(). This
|
|
// function receives an array of input parameters and
|
|
// should generate an array of output parameters. The
|
|
// input parameters may be accessed with the index
|
|
// numbers returned by the define_input() calls that
|
|
// were made earlier (presumably in the constructor);
|
|
// likewise, the output parameters should be set with
|
|
// the index numbers returned by the define_output()
|
|
// calls.
|
|
////////////////////////////////////////////////////////////////////
|
|
void MouseWatcher::
|
|
do_transmit_data(DataGraphTraverser *trav, const DataNodeTransmit &input,
|
|
DataNodeTransmit &output) {
|
|
Thread *current_thread = trav->get_current_thread();
|
|
LightMutexHolder holder(_lock);
|
|
|
|
bool activity = false;
|
|
|
|
// Initially, we do not suppress any events to objects below us in
|
|
// the data graph.
|
|
_internal_suppress = 0;
|
|
_external_suppress = 0;
|
|
|
|
// We always pass the pixel_size data through.
|
|
EventStoreVec2 *pixel_size;
|
|
DCAST_INTO_V(pixel_size, input.get_data(_pixel_size_input).get_ptr());
|
|
output.set_data(_pixel_size_output, pixel_size);
|
|
_pixel_size = pixel_size;
|
|
|
|
if (input.has_data(_xy_input)) {
|
|
// The mouse is within the window. Get the current mouse position.
|
|
const EventStoreVec2 *xy, *pixel_xy;
|
|
DCAST_INTO_V(xy, input.get_data(_xy_input).get_ptr());
|
|
DCAST_INTO_V(pixel_xy, input.get_data(_pixel_xy_input).get_ptr());
|
|
|
|
LVecBase2 f = xy->get_value();
|
|
LVecBase2 p = pixel_xy->get_value();
|
|
|
|
// Asad: determine if mouse moved from last position
|
|
const LVecBase2 &last_f = _xy->get_value();
|
|
if (f != last_f) {
|
|
activity = true;
|
|
move();
|
|
}
|
|
|
|
if (_display_region != (DisplayRegion *)NULL) {
|
|
// If we've got a display region, constrain the mouse to it.
|
|
if (constrain_display_region(_display_region, f, p, current_thread)) {
|
|
set_mouse(f, p);
|
|
|
|
} else {
|
|
// The mouse is outside the display region, even though it's
|
|
// within the window. This is considered not having a mouse.
|
|
set_no_mouse();
|
|
|
|
// This also means we should suppress mouse button events below us.
|
|
_internal_suppress |= MouseWatcherRegion::SF_mouse_button;
|
|
}
|
|
|
|
} else {
|
|
// No display region; respect the whole window.
|
|
set_mouse(f, p);
|
|
}
|
|
}
|
|
|
|
// Code for recording the mouse trail.
|
|
_num_trail_recent = 0;
|
|
if (input.has_data(_pointer_events_input) && (_trail_log_duration > 0.0)) {
|
|
const PointerEventList *this_pointer_events;
|
|
DCAST_INTO_V(this_pointer_events, input.get_data(_pointer_events_input).get_ptr());
|
|
_num_trail_recent = this_pointer_events->get_num_events();
|
|
for (int i = 0; i < _num_trail_recent; i++) {
|
|
bool in_win = this_pointer_events->get_in_window(i);
|
|
int xpos = this_pointer_events->get_xpos(i);
|
|
int ypos = this_pointer_events->get_ypos(i);
|
|
int sequence = this_pointer_events->get_sequence(i);
|
|
double time = this_pointer_events->get_time(i);
|
|
_trail_log->add_event(in_win, xpos, ypos, sequence, time);
|
|
}
|
|
}
|
|
if (_trail_log->get_num_events() > 0) {
|
|
discard_excess_trail_log();
|
|
update_trail_node();
|
|
}
|
|
if (_num_trail_recent > _trail_log->get_num_events()) {
|
|
_num_trail_recent = _trail_log->get_num_events();
|
|
}
|
|
|
|
// If the mouse is over a particular region, or still considered
|
|
// owned by a region because of a recent button-down event, that
|
|
// region determines whether we suppress events below us.
|
|
if (_preferred_region != (MouseWatcherRegion *)NULL) {
|
|
_internal_suppress |= _preferred_region->get_suppress_flags();
|
|
}
|
|
|
|
ButtonEventList new_button_events;
|
|
|
|
// Look for new button events.
|
|
if (input.has_data(_button_events_input)) {
|
|
const ButtonEventList *this_button_events;
|
|
DCAST_INTO_V(this_button_events, input.get_data(_button_events_input).get_ptr());
|
|
int num_events = this_button_events->get_num_events();
|
|
for (int i = 0; i < num_events; i++) {
|
|
const ButtonEvent &be = this_button_events->get_event(i);
|
|
be.update_mods(_mods);
|
|
|
|
switch (be._type) {
|
|
case ButtonEvent::T_down:
|
|
if (!_current_buttons_down.get_bit(be._button.get_index())) {
|
|
// The button was not already depressed; thus, this is not
|
|
// keyrepeat.
|
|
activity = true;
|
|
_current_buttons_down.set_bit(be._button.get_index());
|
|
press(be._button, false);
|
|
new_button_events.add_event(be);
|
|
break;
|
|
}
|
|
// The button was already depressed, so this is really just
|
|
// keyrepeat. Fall through.
|
|
|
|
case ButtonEvent::T_repeat:
|
|
_current_buttons_down.set_bit(be._button.get_index());
|
|
press(be._button, true);
|
|
new_button_events.add_event(ButtonEvent(be._button, ButtonEvent::T_repeat,
|
|
be._time));
|
|
break;
|
|
|
|
case ButtonEvent::T_up:
|
|
activity = true;
|
|
_current_buttons_down.clear_bit(be._button.get_index());
|
|
release(be._button);
|
|
new_button_events.add_event(be);
|
|
break;
|
|
|
|
case ButtonEvent::T_keystroke:
|
|
// We don't consider "keystroke" an activity event, because it
|
|
// might be just keyrepeat.
|
|
keystroke(be._keycode);
|
|
new_button_events.add_event(be);
|
|
break;
|
|
|
|
case ButtonEvent::T_candidate:
|
|
activity = true;
|
|
candidate(be._candidate_string, be._highlight_start, be._highlight_end, be._cursor_pos);
|
|
new_button_events.add_event(be);
|
|
break;
|
|
|
|
case ButtonEvent::T_resume_down:
|
|
//_current_buttons_down.set_bit(be._button.get_index());
|
|
// Don't call press(), since the button wasn't actually
|
|
// pressed just now.
|
|
new_button_events.add_event(be);
|
|
break;
|
|
|
|
case ButtonEvent::T_move:
|
|
// This is handled below.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!input.has_data(_xy_input)) {
|
|
// No mouse in the window. We check this down here, below the
|
|
// button checking, in case the mouse left the window in the same
|
|
// frame it released a button (particularly likely with a
|
|
// touchscreen input that's emulating a mouse).
|
|
set_no_mouse();
|
|
}
|
|
|
|
// Now check the inactivity timer.
|
|
if (_has_inactivity_timeout) {
|
|
if (activity) {
|
|
note_activity();
|
|
|
|
} else {
|
|
double now = ClockObject::get_global_clock()->get_frame_time();
|
|
double elapsed = now - _last_activity;
|
|
|
|
// Toggle the inactivity state to inactive.
|
|
if (elapsed > _inactivity_timeout) {
|
|
switch (_inactivity_state) {
|
|
case IS_active:
|
|
_inactivity_state = IS_active_to_inactive;
|
|
break;
|
|
|
|
case IS_inactive:
|
|
break;
|
|
|
|
case IS_active_to_inactive:
|
|
break;
|
|
|
|
case IS_inactive_to_active:
|
|
_inactivity_state = IS_inactive;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (_inactivity_state) {
|
|
case IS_active:
|
|
case IS_inactive:
|
|
break;
|
|
|
|
case IS_active_to_inactive:
|
|
// "Release" all of the currently-held buttons.
|
|
if (tform_cat.is_debug()) {
|
|
tform_cat.info()
|
|
<< "MouseWatcher detected " << _inactivity_timeout
|
|
<< " seconds of inactivity; releasing held buttons.\n";
|
|
}
|
|
{
|
|
for (int i = 0; i < _current_buttons_down.get_num_bits(); ++i) {
|
|
if (_current_buttons_down.get_bit(i)) {
|
|
release(ButtonHandle(i));
|
|
new_button_events.add_event(ButtonEvent(ButtonHandle(i), ButtonEvent::T_up));
|
|
}
|
|
}
|
|
}
|
|
_inactivity_state = IS_inactive;
|
|
throw_event(_inactivity_timeout_event);
|
|
break;
|
|
|
|
case IS_inactive_to_active:
|
|
// "Press" all of the buttons we "released" before.
|
|
{
|
|
for (int i = 0; i < _current_buttons_down.get_num_bits(); ++i) {
|
|
if (_current_buttons_down.get_bit(i)) {
|
|
press(ButtonHandle(i), false);
|
|
new_button_events.add_event(ButtonEvent(ButtonHandle(i), ButtonEvent::T_down));
|
|
}
|
|
}
|
|
}
|
|
_inactivity_state = IS_active;
|
|
break;
|
|
}
|
|
|
|
if (_has_mouse &&
|
|
(_internal_suppress & MouseWatcherRegion::SF_mouse_position) == 0) {
|
|
// Transmit the mouse position.
|
|
_xy->set_value(_mouse);
|
|
output.set_data(_xy_output, EventParameter(_xy));
|
|
_pixel_xy->set_value(_mouse_pixel);
|
|
output.set_data(_pixel_xy_output, EventParameter(_pixel_xy));
|
|
}
|
|
|
|
// Now transmit the buttons events down the graph.
|
|
int suppress_buttons = ((_internal_suppress | _external_suppress) & MouseWatcherRegion::SF_any_button);
|
|
|
|
_button_events->clear();
|
|
|
|
int num_events = new_button_events.get_num_events();
|
|
for (int i = 0; i < num_events; i++) {
|
|
const ButtonEvent &be = new_button_events.get_event(i);
|
|
bool suppress = true;
|
|
|
|
if (be._type != ButtonEvent::T_keystroke &&
|
|
MouseButton::is_mouse_button(be._button)) {
|
|
suppress = ((suppress_buttons & MouseWatcherRegion::SF_mouse_button) != 0);
|
|
} else {
|
|
suppress = ((suppress_buttons & MouseWatcherRegion::SF_other_button) != 0);
|
|
}
|
|
|
|
if (!suppress || be._type == ButtonEvent::T_up) {
|
|
// Don't suppress this button event; pass it through.
|
|
_button_events->add_event(be);
|
|
}
|
|
}
|
|
|
|
if (_button_events->get_num_events() != 0) {
|
|
output.set_data(_button_events_output, EventParameter(_button_events));
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: MouseWatcher::constrain_display_region
|
|
// Access: Private, Static
|
|
// Description: Constrains the mouse coordinates to within the
|
|
// indicated DisplayRegion. If the mouse pointer does
|
|
// indeed fall within the DisplayRegion, rescales f and
|
|
// p correspondingly, and returns true. If the mouse
|
|
// pointer does not fall within the DisplayRegion,
|
|
// leaves f and p unchanged, and returns false.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool MouseWatcher::
|
|
constrain_display_region(DisplayRegion *display_region,
|
|
LVecBase2 &f, LVecBase2 &p,
|
|
Thread *current_thread) {
|
|
// If it's a stereo DisplayRegion, we should actually call this
|
|
// method twice, once for each eye, in case we have side-by-side
|
|
// stereo.
|
|
if (display_region->is_stereo()) {
|
|
StereoDisplayRegion *stereo_display_region;
|
|
DCAST_INTO_R(stereo_display_region, display_region, false);
|
|
return constrain_display_region(stereo_display_region->get_left_eye(), f, p, current_thread) ||
|
|
constrain_display_region(stereo_display_region->get_right_eye(), f, p, current_thread);
|
|
}
|
|
|
|
DisplayRegionPipelineReader dr_reader(display_region, current_thread);
|
|
PN_stdfloat left, right, bottom, top;
|
|
dr_reader.get_dimensions(left, right, bottom, top);
|
|
|
|
// Need to translate this into DisplayRegion [0, 1] space
|
|
PN_stdfloat x = (f[0] + 1.0f) / 2.0f;
|
|
PN_stdfloat y = (f[1] + 1.0f) / 2.0f;
|
|
|
|
if (x < left || x >= right ||
|
|
y < bottom || y >= top) {
|
|
// The mouse is outside the display region.
|
|
return false;
|
|
}
|
|
|
|
// The mouse is within the display region; rescale it.
|
|
|
|
// Scale in DR space
|
|
PN_stdfloat xp = (x - left) / (right - left);
|
|
// Translate back into [-1, 1] space
|
|
PN_stdfloat xpp = (xp * 2.0f) - 1.0f;
|
|
|
|
PN_stdfloat yp = (y - bottom) / (top - bottom);
|
|
PN_stdfloat ypp = (yp * 2.0f) - 1.0f;
|
|
|
|
int xo, yo, w, h;
|
|
dr_reader.get_region_pixels_i(xo, yo, w, h);
|
|
|
|
f.set(xpp, ypp);
|
|
p.set(p[0] - xo, p[1] - yo);
|
|
return true;
|
|
}
|